..
ai.h
Pass vcsegidx_t to create_bfs_list
2016-10-08 03:34:17 +00:00
aistruct.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
automap.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
bm.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
collide.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
config.h
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
controls.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
credits.h
Split credits_show special case into dedicated functions
2016-08-19 03:41:42 +00:00
cvar.cpp
cvar.h
digi.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
effects.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
endlevel.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
escort.h
Pass thief ID to recreate_thief
2016-04-06 03:34:15 +00:00
fireball.h
Pass only segidx to pick_connected_segment
2016-10-02 00:34:41 +00:00
fuelcen.h
fvi.h
Move find_hitpoint_uv into namespace dsx
2016-08-25 04:05:32 +00:00
fwd-object.h
Pass const object_base to obj_unlink
2016-07-23 04:10:43 +00:00
fwd-player.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
fwd-segment.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
fwd-wall.h
Pass player powerup_flags to wall_hit_process
2016-10-02 00:34:46 +00:00
fwd-weapon.h
Pass secondary_weapon_index_t to player_has_secondary_weapon
2016-10-02 00:34:49 +00:00
game.h
Declare dcx::window with class keyword to clarify its intended use.
2016-10-03 11:15:22 +08:00
gamefont.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gamemine.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamepal.h
gamesave.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gameseg.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gameseq.h
Make DoEndLevelScoreGlitz static
2016-10-15 00:53:14 +00:00
gauges.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
hostage.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
hudmsg.h
Move HUD_render_message_frame into namespace dsx
2016-08-25 04:05:32 +00:00
inferno.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
kconfig.h
Rename MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK
2016-09-25 04:52:49 +00:00
kmatrix.h
laser.h
Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling.
2016-10-10 15:37:25 +02:00
lighting.h
menu.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
mission.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
morph.h
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
multi.h
Remove unused get_multi_endlevel_poll1
2016-10-15 00:53:14 +00:00
multibot.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
multiinternal.h
Simplify multiplayer_command_t truncation check
2016-08-28 22:41:47 +00:00
net_udp.h
Remove unused get_multi_endlevel_poll1
2016-10-15 00:53:14 +00:00
newdemo.h
Rename WORDS_BIGENDIAN to DXX_WORDS_BIGENDIAN
2016-09-30 01:49:57 +00:00
newmenu.h
Remove non-ASCII characters in newmenu.h
2016-08-25 04:05:31 +00:00
nvparse.h
object.h
Move Delayed_secondary into Secondary_weapon
2016-10-02 00:34:43 +00:00
objnum.h
paging.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
piggy.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
player-callsign.h
player-flags.h
player.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
playsave.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
polyobj.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
powerup.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
render.h
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
render_state.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
robot.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
scores.h
screens.h
segiter.h
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
segment.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
segnum.h
segpoint.h
slew.h
songs.h
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
2016-09-11 18:49:15 +00:00
sounds.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
state.h
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
switch.h
Pass player object to check_trigger
2016-10-02 00:34:47 +00:00
terrain.h
texmerge.h
text.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
textures.h
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
titles.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
valptridx.tcc
Remove spurious 'u' after DXX_PRI_size_type uses
2016-10-08 18:02:34 +00:00
vclip.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
vers_id.h
Rename VERSION to DXX_VERSION_STR
2016-09-11 18:49:16 +00:00
wall.h
Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
2016-04-06 03:34:13 +00:00
weapon.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
weapon_id.h