107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Routines for vclips.
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*
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*/
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#include <stdlib.h>
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#include "dxxerror.h"
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#include "inferno.h"
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#include "laser.h"
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#include "vclip.h"
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#include "physfs-serial.h"
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#include "render.h"
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#include "weapon.h"
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#include "object.h"
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#include "compiler-range_for.h"
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//----------------- Variables for video clips -------------------
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namespace dcx {
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unsigned Num_vclips;
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}
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namespace dsx {
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d_vclip_array Vclip; // General purpose vclips.
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//draw an object which renders as a vclip
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void draw_vclip_object(grs_canvas &canvas, const vcobjptridx_t obj, const fix timeleft, const vclip &vc)
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{
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const auto nf = vc.num_frames;
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int bitmapnum = (nf - f2i(fixdiv((nf - 1) * timeleft, vc.play_time))) - 1;
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if (bitmapnum >= vc.num_frames)
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bitmapnum = vc.num_frames - 1;
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if (bitmapnum >= 0 ) {
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if (vc.flags & VF_ROD)
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draw_object_tmap_rod(canvas, nullptr, obj, vc.frames[bitmapnum]);
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else {
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draw_object_blob(canvas, obj, vc.frames[bitmapnum]);
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}
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}
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}
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void draw_weapon_vclip(const d_vclip_array &Vclip, const weapon_info_array &Weapon_info, grs_canvas &canvas, const vcobjptridx_t obj)
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{
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Assert(obj->type == OBJ_WEAPON);
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const auto lifeleft = obj->lifeleft;
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const auto vclip_num = Weapon_info[get_weapon_id(obj)].weapon_vclip;
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const auto play_time = Vclip[vclip_num].play_time;
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fix modtime = lifeleft % play_time;
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if (is_proximity_bomb_or_player_smart_mine_or_placed_mine(get_weapon_id(obj)))
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{ //make prox bombs spin out of sync
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int objnum = obj;
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modtime += (lifeleft * (objnum & 7)) / 16; //add variance to spin rate
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if (modtime > play_time)
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modtime %= play_time;
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if ((objnum&1) ^ ((objnum>>1)&1)) //make some spin other way
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modtime = play_time - modtime;
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}
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draw_vclip_object(canvas, obj, modtime, Vclip[vclip_num]);
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}
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}
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DEFINE_VCLIP_SERIAL_UDT();
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namespace dcx {
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void vclip_read(PHYSFS_File *fp, vclip &vc)
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{
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PHYSFSX_serialize_read(fp, vc);
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}
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#if 0
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void vclip_write(PHYSFS_File *fp, const vclip &vc)
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{
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PHYSFSX_serialize_write(fp, vc);
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}
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#endif
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}
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