dxx-rebirth/include
2007-04-09 02:41:45 +00:00
..
3d.h use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed) 2007-02-18 07:29:26 +00:00
args.h
byteswap.h
cfile.h include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
checker.h
cmd.h
CON_console.h
console.h
d1x.xpm
d_glob.h
d_io.h
descent.xpm
error.h include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
fix.h
func.h
gr.h add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c 2007-03-21 11:32:33 +00:00
grdef.h
hash.h
hmp2mid.h include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
i86.h
ibitblt.h
iff.h
ignorecase.h
interp.h
ipx.h
libmve.h
loadgl.h introducing draw_wbu_border to draw rounded weapon boxes with glScissor 2006-10-20 16:38:04 +00:00
makesig.h
maths.h
modex.h
mono.h
nocfile.h
ogl_init.h Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
pa_enabl.h
palette.h
pcx.h
physfsrwops.h include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
physfsx.h include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
pngfile.h
psmacros.inc
pstypes.h move determination of WORDS_BIG_ENDIAN to pstypes.h as SCons can't do it (as far as I know). SCons doesn't make conf.h 2007-04-09 01:16:31 +00:00
pstypes.inc
rbaudio.h
rle.h
strio.h
strutil.h
texmap.h
timer.h
u_dpmi.h
u_mem.h
ui.h
vecmat.h
vesa.h