..
ai.cpp
Remove force_dump_ai_objects_all
2022-06-05 17:44:53 +00:00
aipath.cpp
Remove force_dump_ai_objects_all
2022-06-05 17:44:53 +00:00
automap.cpp
Show repaircenters on automap
2022-06-05 17:44:52 +00:00
bm.cpp
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
bmread.cpp
Harden bm_read_player_ship against invalid model numbers
2022-06-05 17:44:53 +00:00
cntrlcen.cpp
Use enum class for weapon_sound_flag
2022-04-24 20:42:01 +00:00
collide.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
config.cpp
Improve error reporting for PHYSFSX_openWriteBuffered
2021-07-25 23:00:56 +00:00
console.cpp
Pass canvas to con_draw
2022-03-19 22:55:58 +00:00
controls.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
credits.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
digiobj.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
dumpmine.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
effects.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
endlevel.cpp
Do not reset_rear_view if dead when crossing exit trigger
2022-06-05 17:44:53 +00:00
fireball.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
fuelcen.cpp
Enable repaircenter in D1
2022-06-05 17:44:52 +00:00
fvi.cpp
Reorder check_line_to_line to eliminate useless copy
2022-06-05 17:44:53 +00:00
game.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
gamecntl.cpp
Pass Object array to object_goto_next_viewer
2022-06-05 17:44:53 +00:00
gamefont.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
gamemine.cpp
Use dedicated type for mask of segment side numbers
2022-02-19 14:52:17 +00:00
gamerend.cpp
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
gamesave.cpp
Pass object to init_player_object
2022-06-05 17:44:52 +00:00
gameseg.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
gameseq.cpp
Pass player object to reset_player_object
2022-06-05 17:44:52 +00:00
gauges.cpp
Disable collecting segment list in see_object
2022-06-05 17:44:52 +00:00
generate-kconfig-udlr.py
Convert kconfig array lookups to require correct enumerated type
2020-07-05 23:34:33 +00:00
hostage.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
hud.cpp
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
iff.cpp
Use enum class bm_mode for grs_bitmap::type
2021-09-12 16:20:52 +00:00
inferno.cpp
Expand macro Level_names
2021-11-01 03:37:19 +00:00
kconfig.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
kconfig.ui-table.cpp
Rename pitch -> pitch_ud for consistency
2022-02-27 14:23:53 +00:00
kmatrix.cpp
Send periodic endlevel packets after last level
2022-01-18 17:03:30 +01:00
laser.cpp
Pass GameBitmaps to draw_object_blob
2022-06-05 17:44:52 +00:00
lighting.cpp
Use enum class for find_vector_intersection result
2022-05-24 02:32:58 +00:00
menu.cpp
Always check return value of PHYSFSX_getRealPath
2022-03-19 22:55:58 +00:00
mglobal.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
mission.cpp
Fix off-by-one in mission string count
2022-04-12 03:01:48 +00:00
morph.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
multi.cpp
Pass player object to reset_player_object
2022-06-05 17:44:52 +00:00
multibot.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
net_udp.cpp
Simplify UPID_QUIT_JOINING
2022-06-05 17:44:53 +00:00
newdemo.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
newmenu.cpp
Tighten type info for d_strdup
2022-04-24 20:42:01 +00:00
object.cpp
Pass Object array to object_goto_next_viewer
2022-06-05 17:44:53 +00:00
paging.cpp
Use enumerated_array for shared_segment::sides
2022-01-15 20:39:10 +00:00
physics.cpp
Use enum class for find_vector_intersection result
2022-05-24 02:32:58 +00:00
piggy.cpp
Pass GameBitmaps to piggy_bitmap_page_in
2022-06-05 17:44:52 +00:00
player.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
playsave.cpp
Use enumerated_array for indexing player input controls
2022-02-27 14:23:53 +00:00
polyobj.cpp
Move g3 instance contexts onto the stack
2021-09-04 12:17:14 +00:00
powerup.cpp
Pass GameBitmaps to draw_object_blob
2022-06-05 17:44:52 +00:00
render.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
robot.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
scores.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
segment.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
slew.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
songs.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
state.cpp
Pass player object to reset_player_object
2022-06-05 17:44:52 +00:00
switch.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
terrain.cpp
Combine canvas+color into g3_draw_line_context
2022-06-05 17:44:52 +00:00
texmerge.cpp
Use xrange for texture merge loops
2021-12-01 03:15:21 +00:00
text.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
titles.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
vclip.cpp
Pass GameBitmaps to draw_object_blob
2022-06-05 17:44:52 +00:00
vers_id.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
weapon.cpp
Use enum class for find_vector_intersection result
2022-05-24 02:32:58 +00:00