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54a4571f05
dxx-rebirth
/
arch
/
ogl
History
zicodxx
78dad5631f
building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
2006-07-27 09:46:44 +00:00
..
include
added bool transp to ogl_filltexbuf and following functions to show bitmaps without transparent pixels if returning 0. fixes unwanted transparency in briefing images; removed gr_clear_canvas in titles.c which was used as workaround for this bug
2006-06-26 13:10:08 +00:00
glx.c
initial import
2006-03-20 16:43:15 +00:00
gr.c
added variable aspect function, changed cmd-help, changed ini file
2006-05-06 09:44:21 +00:00
makefile
The new build system for d1x
2006-04-03 17:32:39 +00:00
ogl.c
disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death
2006-07-16 15:54:30 +00:00
sdlgl.c
added GL functions, changed g3_draw_poly in d2x style to fix the portal-bug; added exception boolean value tempNoDepthTest to render endlevel correctly; code reformatting
2006-05-05 13:23:53 +00:00
wgl.c
building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
2006-07-27 09:46:44 +00:00