..
ai.h
Remove write-only Escort_kill_object
2017-09-26 04:15:50 +00:00
aistruct.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
automap.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
bm.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
cli.cpp
Fix check_header_includes=1 poison.h
2017-02-19 19:33:36 +00:00
cli.h
Rewrite CLI
2015-12-22 04:18:52 +00:00
cmd.cpp
Replace useless printf with puts
2017-12-05 05:29:55 +00:00
cmd.h
Fix clang cvar build
2016-01-26 03:45:06 +00:00
cntrlcen.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
collide.h
Unify D1/D2 scrape_player_on_wall
2017-09-08 00:56:37 +00:00
config.h
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
controls.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
credits.h
Split credits_show special case into dedicated functions
2016-08-19 03:41:42 +00:00
cvar.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
cvar.h
Fix clang cvar build
2016-01-26 03:45:06 +00:00
d_enumerate.h
Use utility d_enumerate for do_cloak_stuff
2016-11-19 17:24:52 +00:00
d_srcloc.h
Add support for increased precision of gamelog timestamps
2017-12-06 05:14:32 +00:00
digi.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
effects.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
endlevel.h
Pass canvas to render_endlevel_frame
2017-03-11 19:56:28 +00:00
escort.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
fireball.h
Split drop_powerup path for dropping robots
2017-08-11 23:43:53 +00:00
fuelcen.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
fvi.h
Avoid temporarily moving boss while probing layout
2017-03-01 02:48:40 +00:00
fwd-object.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
fwd-player.h
Use valptridx for Players
2017-08-13 20:38:32 +00:00
fwd-segment.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
fwd-wall.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
fwd-weapon.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
game.h
Use unsigned for Coop_view_player members
2017-08-13 20:38:31 +00:00
gamefont.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
gamemine.h
Unify segment2_read
2017-06-17 23:05:16 +00:00
gamepal.h
Fix check_header_includes build
2016-01-09 16:38:12 +00:00
gamesave.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gameseg.h
Pass vcvertptr to get_seg_masks
2017-08-11 23:43:54 +00:00
gameseq.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
gauges.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
hostage.h
Remove obsolete D1 hostage editor code
2017-10-14 17:10:31 +00:00
hudmsg.h
Pass canvas to HUD_render_message_frame
2017-03-11 19:56:21 +00:00
inferno.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
kconfig.h
Compile out joystick key settings when DXX_MAX_JOYSTICKS=0
2017-12-05 05:29:55 +00:00
kmatrix.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
laser.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
lighting.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
menu.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
mission.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
morph.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
multi.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
multibot.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
multiinternal.h
Shrink on-stack multibuf to size of command
2017-08-11 23:43:53 +00:00
net_udp.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
newdemo.h
Cache player references
2017-08-13 20:38:31 +00:00
newmenu.h
Move menu_number_bias_wrapper bias into type signature
2017-09-26 04:15:50 +00:00
nvparse.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
object.h
Remove obsolete D1 hostage editor code
2017-10-14 17:10:31 +00:00
objnum.h
Move magic_constant definition into valptridx
2015-07-21 02:57:27 +00:00
paging.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.h
Track visited segments as a local
2017-08-02 02:49:13 +00:00
piggy.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
player-callsign.h
Move player callsign to player-callsign.h
2015-07-25 23:10:45 +00:00
player-flags.h
Player keeps any keys collected on a secret level even if they die on the secret level
2017-01-29 07:54:43 +08:00
player.h
Use valptridx for Players
2017-08-13 20:38:32 +00:00
playsave.h
Compile out joystick key settings when DXX_MAX_JOYSTICKS=0
2017-12-05 05:29:55 +00:00
polyobj.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
powerup.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
render.h
Remove unused found_poly
2017-11-01 02:01:20 +00:00
render_state.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
robot.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
scores.h
Propagate scores_maybe_add_player argument
2016-12-10 17:51:08 +00:00
screens.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
segiter.h
Propagate objects_in arguments
2017-08-13 20:38:31 +00:00
segment.h
Use valptridx for Vertices
2017-08-11 23:43:54 +00:00
segpoint.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
slew.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
songs.h
Fix songs_play_file use for sdlmixer=0
2017-11-25 01:56:51 +00:00
sounds.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
state.h
Pass player to init_player_stats_level
2017-04-30 16:25:16 +00:00
switch.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
terrain.h
Pass canvas to render_terrain
2017-03-11 19:56:26 +00:00
texmerge.h
Propagate constant texmerge_init argument
2016-11-19 17:24:52 +00:00
text.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
textures.h
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
titles.h
Move intro_played to dsx
2017-03-18 18:07:35 +00:00
valptridx.tcc
Add alternate valptridx error reporting mechanisms
2017-08-11 23:43:52 +00:00
vclip.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
vers_id.h
Fix gcc-4.9 pch=1 extern conflict
2017-07-08 18:17:48 +00:00
wall.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
weapon.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
weapon_id.h
Reduce D1 spreadfire cost
2017-02-19 19:33:45 +00:00