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ai.cpp
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Pass player_info to ai_do_actual_firing_stuff
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2016-10-28 03:39:41 +00:00 |
aipath.cpp
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Pass player powerup_flags to ai_door_is_openable
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2016-10-02 00:34:42 +00:00 |
automap.cpp
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Pass grs_main_bitmap to gr_init_bitmap_alloc
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2016-10-29 23:16:15 +00:00 |
bm.cpp
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Fold read_extra_bitmap_iff call to gr_remap_bitmap_good
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2016-10-28 03:39:40 +00:00 |
cntrlcen.cpp
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Expand and cache various uses of get_local_plrobj()
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2016-10-02 00:34:48 +00:00 |
collide.cpp
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Pass player_info to add_points_to_score
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2016-10-15 00:53:19 +00:00 |
config.cpp
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
console.cpp
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Pass grs_canvas &to window_create
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2016-10-15 00:53:20 +00:00 |
controls.cpp
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Expand get_local_player_flags
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2016-10-02 00:34:40 +00:00 |
credits.cpp
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Pass grs_main_bitmap to gr_init_bitmap_alloc
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2016-10-29 23:16:15 +00:00 |
digiobj.cpp
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dumpmine.cpp
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Refactor write_key_text
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2016-10-26 01:58:04 +00:00 |
effects.cpp
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endlevel.cpp
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Fold endlevel_render_mine g3_set_view_matrix call
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2016-09-26 00:50:09 +00:00 |
fireball.cpp
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Pass player_info to add_points_to_score
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2016-10-15 00:53:19 +00:00 |
fuelcen.cpp
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Expand get_local_player_flags
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2016-10-02 00:34:40 +00:00 |
fvi.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
game.cpp
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Pass player_info to do_invulnerable_stuff
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2016-10-28 03:39:41 +00:00 |
gamecntl.cpp
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Cache player object in FinalCheats
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2016-10-28 03:39:41 +00:00 |
gamefont.cpp
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
gamemine.cpp
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
gamerend.cpp
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Move player::score to player_info
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2016-10-15 00:53:19 +00:00 |
gamesave.cpp
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Factor out reporting errors caused by bad levels
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2016-10-17 03:49:32 +00:00 |
gameseg.cpp
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Use array<> in set_segment_depths
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2016-10-15 00:53:18 +00:00 |
gameseq.cpp
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Pass grs_main_bitmap to gr_init_bitmap_alloc
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2016-10-29 23:16:15 +00:00 |
gauges.cpp
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Shrink cockpit_decode_alpha::cockpitbuf
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2016-10-29 23:16:15 +00:00 |
hostage.cpp
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Move player::hostages_on_board to player_info
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2016-10-15 00:53:19 +00:00 |
hud.cpp
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Move HUD_render_message_frame into namespace dsx
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2016-08-25 04:05:32 +00:00 |
iff.cpp
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Reduce scope of convert_ilbm_to_pbm rowptr
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2016-09-04 00:02:51 +00:00 |
inferno.cpp
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Move git version into Python class
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2016-10-21 02:16:47 +00:00 |
kconfig.cpp
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Remove redundant store in kconfig_read_controls
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2016-10-28 03:39:40 +00:00 |
kmatrix.cpp
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Pass grs_main_bitmap to gr_init_bitmap_alloc
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2016-10-29 23:16:15 +00:00 |
laser.cpp
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Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling.
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2016-10-10 15:37:25 +02:00 |
lighting.cpp
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Expand get_local_player_flags
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2016-10-02 00:34:40 +00:00 |
menu.cpp
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Pass grs_canvas &to window_create
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2016-10-15 00:53:20 +00:00 |
mglobal.cpp
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mission.cpp
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
morph.cpp
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Switch morph.cpp to reinterpret_cast
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2016-09-04 00:02:53 +00:00 |
multi.cpp
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Use range_for in multi_check_for_killgoal_winner
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2016-10-21 02:16:47 +00:00 |
multibot.cpp
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Pass player_info to add_points_to_score
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2016-10-15 00:53:19 +00:00 |
net_udp.cpp
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Fix clang build of udp_tracker_reqgames
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2016-10-26 01:58:05 +00:00 |
newdemo.cpp
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Move player::score to player_info
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2016-10-15 00:53:19 +00:00 |
newmenu.cpp
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Fix fullscreen checkbox handling
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2016-10-18 02:26:30 +00:00 |
object.cpp
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Move player::hostages_on_board to player_info
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2016-10-15 00:53:19 +00:00 |
paging.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
physics.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
piggy.cpp
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Fold piggy_new_pigfile calls to gr_remap_bitmap_good
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2016-10-28 03:39:40 +00:00 |
player.cpp
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Use range_for for player_ship_read
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2016-10-02 19:35:34 +00:00 |
playsave.cpp
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
polyobj.cpp
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Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
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2016-10-09 17:35:03 +00:00 |
powerup.cpp
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Pass player_info to add_points_to_score
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2016-10-15 00:53:19 +00:00 |
render.cpp
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Fold render call to g3_set_view_matrix
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2016-09-26 00:50:08 +00:00 |
robot.cpp
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.cpp
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Revert high-score cool_saying size
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2016-10-20 02:11:39 +00:00 |
segment.cpp
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slew.cpp
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
songs.cpp
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Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
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2016-09-11 18:49:15 +00:00 |
state.cpp
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Pass player_info to do_cloak_invul_secret_stuff
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2016-10-28 03:39:42 +00:00 |
switch.cpp
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Factor out reporting errors caused by bad levels
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2016-10-17 03:49:32 +00:00 |
terrain.cpp
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
texmerge.cpp
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
text.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
titles.cpp
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Pass grs_main_bitmap to gr_init_bitmap_alloc
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2016-10-29 23:16:15 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Initialize Stuck_objects for D1
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2016-10-15 00:53:22 +00:00 |
weapon.cpp
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Pass secondary_weapon_index_t to player_has_secondary_weapon
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2016-10-02 00:34:49 +00:00 |