..
ai.h
Enable D1 boss behavior in d2x build.
2015-02-08 12:26:36 -08:00
aistruct.h
automap.h
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
bm.h
Use array<> for bitmap_index arrays
2015-02-14 22:48:30 +00:00
cntrlcen.h
Use array<> for Reactors
2015-02-28 19:36:01 +00:00
collide.h
config.h
controls.h
credits.h
digi.h
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
effects.h
endlevel.h
escort.h
fireball.h
Use array<> for expl_wall_list
2015-02-28 19:36:01 +00:00
fuelcen.h
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
fvi.h
Combine object_intersects_wall_d outputs
2015-02-14 22:48:27 +00:00
fwdobject.h
fwdsegment.h
Use array<> for Side_to_verts
2015-02-05 03:03:50 +00:00
fwdwall.h
Fix clang build of fwdwall.h
2015-01-29 04:27:36 +00:00
game.h
gamefont.h
Remove various #include "gr.h"
2015-01-29 04:27:36 +00:00
gamemine.h
gamepal.h
gamesave.h
gameseg.h
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
gameseq.h
gauges.h
Remove constexpr on rgb_array_wrapper::operator[]
2015-03-21 21:11:12 +00:00
hostage.h
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h
lighting.h
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
menu.h
mission.h
Reuse mle_path as Mission_path
2015-01-15 04:30:03 +00:00
morph.h
multi.h
Add indirection for player color lookup
2015-03-09 03:33:07 +00:00
multibot.h
Remove unused parameters
2015-01-18 01:58:33 +00:00
multiinternal.h
Remove unused flag ammo
2015-02-14 22:48:30 +00:00
net_udp.h
ಠ_ಠ
2015-03-20 17:31:22 -04:00
newdemo.h
Pass PHYSFSX_* file extensions as counted array
2015-02-14 22:48:28 +00:00
newmenu.h
Use ntstring for newmenu_item saved_text
2015-03-12 02:21:21 +00:00
nvparse.h
object.h
Wrap submodel angles
2015-02-14 22:48:28 +00:00
objnum.h
paging.h
physics.h
piggy.h
Use array<> for bogus_data
2015-02-28 19:36:01 +00:00
player.h
Gave client address as player_address for all UPID_SYNC packets so clients can properly discover their player number when (re)joining running games. Defined 0xcc as MULTI_PNUM_UNDEF for purpose of uninitialized Multiplayer client slots.
2015-02-22 01:41:02 +01:00
playsave.h
polyobj.h
Use array<> for bitmap_index arrays
2015-02-14 22:48:30 +00:00
powerup.h
render.h
render_state.h
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
robot.h
Use array<> for robot_info
2015-02-28 19:36:01 +00:00
scores.h
screens.h
Remove various #include "gr.h"
2015-01-29 04:27:36 +00:00
segiter.h
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
segment.h
Remove unused delta_light dummy
2015-02-28 19:36:01 +00:00
segnum.h
segpoint.h
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
slew.h
songs.h
sounds.h
state.h
switch.h
terrain.h
texmerge.h
text.h
textures.h
Remove textures.h #include "piggy.h"
2015-01-29 04:27:35 +00:00
titles.h
vclip.h
Remove various #include "gr.h"
2015-01-29 04:27:36 +00:00
vers_id.h
Make DXX_VERSION_*i be uint16_t
2015-02-14 22:48:29 +00:00
wall.h
weapon.h
Fix seismic duration sync
2015-02-14 22:48:29 +00:00