dxx-rebirth/similar/main
2016-08-28 22:41:48 +00:00
..
ai.cpp Fold proximity mine calls to multi_send_robot_fire 2016-08-25 23:31:37 +00:00
aipath.cpp Fold create_n_segment_path calls 2016-07-09 17:58:35 +00:00
automap.cpp Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
bm.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
cntrlcen.cpp Narrow scope of random vectors 2016-07-24 04:04:25 +00:00
collide.cpp Move Omega_charge to player_info 2016-08-28 22:41:47 +00:00
config.cpp Move CMLevelMusicTrack to CCfg 2016-08-06 19:55:25 +00:00
console.cpp
controls.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
credits.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Avoid recomputing object* in say_totals 2016-08-28 22:41:48 +00:00
effects.cpp
endlevel.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
fireball.cpp Reduce scope of object_create_explosion_sub vforce2 2016-08-25 23:31:37 +00:00
fuelcen.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fvi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
game.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamecntl.cpp Move Secondary_last_was_super into player_info 2016-08-28 22:41:48 +00:00
gamefont.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamemine.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamerend.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamesave.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.cpp Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
gameseq.cpp Move Secondary_last_was_super into player_info 2016-08-28 22:41:48 +00:00
gauges.cpp Move Secondary_last_was_super into player_info 2016-08-28 22:41:48 +00:00
hostage.cpp
hud.cpp Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
iff.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
inferno.cpp Fix inverted sense of -use_players_dir 2016-07-22 02:25:17 +00:00
kconfig.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
kmatrix.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
laser.cpp Move Omega_charge to player_info 2016-08-28 22:41:47 +00:00
lighting.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
menu.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
mglobal.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
mission.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
morph.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
multi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
multibot.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
net_udp.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
newdemo.cpp Move Omega_charge to player_info 2016-08-28 22:41:47 +00:00
newmenu.cpp Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
object.cpp Move lavafall_hiss_playing into player_info 2016-07-24 04:04:25 +00:00
paging.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
player.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
playsave.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
polyobj.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
powerup.cpp Move Omega_charge to player_info 2016-08-28 22:41:47 +00:00
render.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
segment.cpp
slew.cpp
songs.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
state.cpp Move Secondary_last_was_super into player_info 2016-08-28 22:41:48 +00:00
switch.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
terrain.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
texmerge.cpp Improve Error reporting on texmerge consistency failure 2016-06-05 18:45:21 +00:00
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Fold do_end_briefing_screens calls to songs_play_song 2016-08-28 22:41:47 +00:00
vclip.cpp
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
weapon.cpp Move Secondary_last_was_super into player_info 2016-08-28 22:41:48 +00:00