..
ai.cpp
Narrow scope of random vectors
2016-07-24 04:04:25 +00:00
aipath.cpp
Fold create_n_segment_path calls
2016-07-09 17:58:35 +00:00
automap.cpp
Prefer make_unique over raw new
2016-08-06 19:55:24 +00:00
bm.cpp
Add workaround for Win32 wrong type for size_t
2016-07-15 03:43:03 +00:00
cntrlcen.cpp
Narrow scope of random vectors
2016-07-24 04:04:25 +00:00
collide.cpp
Move last_player_bump into player_info.Last_bumped_local_player
2016-07-25 03:48:08 +00:00
config.cpp
Move CMLevelMusicTrack to CCfg
2016-08-06 19:55:25 +00:00
console.cpp
controls.cpp
Cache reference to local player energy
2016-07-03 00:54:16 +00:00
credits.cpp
Avoid calling make_unique<...>({})
2016-08-06 19:55:24 +00:00
digiobj.cpp
Remove unused variable SOF_PLAYING
2016-07-21 01:43:21 +00:00
dumpmine.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
effects.cpp
endlevel.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
fireball.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
fuelcen.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
fvi.cpp
Use static_cast for check_trans_wall
2016-07-06 01:54:25 +00:00
game.cpp
Narrow scope of random vectors
2016-07-24 04:04:25 +00:00
gamecntl.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
gamefont.cpp
Remove useless cast in gamefont
2016-07-15 03:43:02 +00:00
gamemine.cpp
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
gamerend.cpp
Fold show_one_extra_view do_cockpit_window_view calls
2016-07-25 03:48:09 +00:00
gamesave.cpp
gameseg.cpp
Add stub flush_fcd_cache for D1
2016-07-21 01:43:21 +00:00
gameseq.cpp
Remove useless cast in gameseq.cpp
2016-07-15 03:43:03 +00:00
gauges.cpp
Cache some get_local_player_invulnerable_time references
2016-07-25 03:48:09 +00:00
hostage.cpp
hud.cpp
Move HUD_MESSAGE_LENGTH to hud.cpp
2016-07-09 17:58:35 +00:00
iff.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
inferno.cpp
Fix inverted sense of -use_players_dir
2016-07-22 02:25:17 +00:00
kconfig.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
kmatrix.cpp
laser.cpp
Use class to wrap Primary_weapon+Delayed_primary
2016-08-06 19:55:23 +00:00
lighting.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
menu.cpp
Combine PHYSFSX_isNewPath calls in select_file_recursive2
2016-08-06 19:55:26 +00:00
mglobal.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
mission.cpp
Move LastMission to CCfg
2016-08-06 19:55:25 +00:00
morph.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
multi.cpp
Simplify various multi loops
2016-07-25 03:48:09 +00:00
multibot.cpp
Remove useless cast in multibot.cpp
2016-07-15 03:43:03 +00:00
net_udp.cpp
Move newmenu_item max_value into union
2016-07-31 22:25:50 +00:00
newdemo.cpp
Switch newdemo.cpp to cast Secondary_weapon like Primary_weapon
2016-08-17 04:44:22 +00:00
newmenu.cpp
Prefer make_unique over raw new
2016-08-06 19:55:24 +00:00
object.cpp
Move lavafall_hiss_playing into player_info
2016-07-24 04:04:25 +00:00
paging.cpp
physics.cpp
Move set_thrust_from_velocity to dcx
2016-07-15 03:43:01 +00:00
piggy.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
player.cpp
playsave.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
polyobj.cpp
Rewrite simple pointer casts from C style to reinterpret_cast<>
2016-07-03 00:54:15 +00:00
powerup.cpp
Simplify do_powerup_frame tests
2016-07-16 16:52:04 +00:00
render.cpp
Flatten render type hierarchy
2016-07-16 16:52:04 +00:00
robot.cpp
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
scores.cpp
Reverted 81d7db279b
and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
2016-05-30 14:54:51 +02:00
segment.cpp
slew.cpp
songs.cpp
Move CMLevelMusicTrack to CCfg
2016-08-06 19:55:25 +00:00
state.cpp
Use class to wrap Primary_weapon+Delayed_primary
2016-08-06 19:55:23 +00:00
switch.cpp
Move flush_fcd_cache calls up from kill_stuck_objects
2016-07-21 01:43:21 +00:00
terrain.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
texmerge.cpp
Improve Error reporting on texmerge consistency failure
2016-06-05 18:45:21 +00:00
text.cpp
titles.cpp
Factor out repeated HIRESMODE tests
2016-07-31 22:25:49 +00:00
vclip.cpp
vers_id.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
wall.cpp
Remove unnecessary wall number check in kill_stuck_objects
2016-07-21 01:43:22 +00:00
weapon.cpp
Use class to wrap Primary_weapon+Delayed_primary
2016-08-06 19:55:23 +00:00