dxx-rebirth/similar/main
2017-01-29 07:54:43 +08:00
..
ai.cpp Create robot_create function and use it 4x 2017-01-22 17:56:50 +08:00
aipath.cpp Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
automap.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
bm.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
cntrlcen.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
collide.cpp Abstract out last_hitobj management 2017-01-15 00:03:13 +00:00
config.cpp
console.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
controls.cpp
credits.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
digiobj.cpp
dumpmine.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
effects.cpp Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.cpp Small efficiency improvement for a return value in do_endlevel_frame() 2017-01-09 09:26:32 +08:00
fireball.cpp Prevent treating dying players as weapons 2017-01-28 18:12:21 +00:00
fuelcen.cpp Create robot_create function and use it 4x 2017-01-22 17:56:50 +08:00
fvi.cpp
game.cpp Fix debugger break at draw_weapon_info_sub when multi player dumped (bug #303) 2017-01-14 17:49:43 +08:00
gamecntl.cpp Remove call to window_close(Game_wind) when stopping demo playback 2017-01-09 19:09:34 +08:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
gamesave.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
gameseg.cpp Optimize change_light search 2017-01-15 00:03:14 +00:00
gameseq.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
gauges.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
hostage.cpp
hud.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
iff.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
inferno.cpp Add hack to compensate for memdebug premature scan 2016-12-08 03:32:06 +00:00
kconfig.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
kmatrix.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
laser.cpp Switch last_hitobj to use array<objnum_t> instead of bitset 2017-01-15 00:03:13 +00:00
lighting.cpp
menu.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
mglobal.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
mission.cpp Fix failure to unmap custom hogs 2016-12-17 18:39:18 +00:00
morph.cpp
multi.cpp Fix harmless type mismatch 2017-01-28 18:12:20 +00:00
multibot.cpp Remove unnecessary FuelCenter operator- 2016-12-22 05:21:16 +00:00
net_udp.cpp Workaround Debian Jessie gcc bug 2017-01-21 19:05:44 +00:00
newdemo.cpp Fix invalid access reading demos 2017-01-28 18:12:21 +00:00
newmenu.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
object.cpp Fix bug #306 where a client in a multiplayer game hitting a wall fails an assert 2017-01-15 18:11:54 +08:00
paging.cpp
physics.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
piggy.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player.cpp
playsave.cpp
polyobj.cpp Pass canvas to gr_clear_canvas 2017-01-01 00:45:45 +00:00
powerup.cpp
render.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
robot.cpp
scores.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Player keeps their loot if they went between a secret level and a normal level without dying 2017-01-29 07:54:43 +08:00
switch.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
terrain.cpp
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Add special case to make past releases not die on various segnums 2017-01-21 19:05:43 +00:00
weapon.cpp Fix uninitialized value usage during init_player_stats_new_ship 2016-12-25 00:33:25 +00:00