dxx-rebirth/similar/main
Kp 4a742e3fc4 Parenthesize static_assert expression
When static_assert is a macro, it must have two arguments as seen by the
preprocessor.  Add an identity mapping to the native case to enforce
this, and fix up all the sites that break with the new rule.
2015-07-09 03:12:45 +00:00
..
ai.cpp Use valptr for ai highest_valid 2015-06-13 22:42:16 +00:00
aipath.cpp Use valptr for aipath highest_valid 2015-06-13 22:42:16 +00:00
automap.cpp Use valptr for automap highest_valid 2015-06-13 22:42:16 +00:00
bm.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
cntrlcen.cpp Use valptr for cntrlcen highest_valid 2015-06-13 22:42:16 +00:00
collide.cpp Parenthesize static_assert expression 2015-07-09 03:12:45 +00:00
config.cpp Use screen_mode for screen resolution 2015-05-14 02:23:13 +00:00
console.cpp Cache font LINE_SPACING 2015-06-13 22:42:22 +00:00
controls.cpp
credits.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
digiobj.cpp Pass vcsegptridx to digi_link_sound_to_pos 2015-05-28 03:08:39 +00:00
dumpmine.cpp Use valptr for dumpmine highest_valid 2015-06-13 22:42:16 +00:00
effects.cpp
endlevel.cpp Use valptr for endlevel highest_valid 2015-06-13 22:42:16 +00:00
fireball.cpp Make objnum unsigned 2015-06-13 22:42:15 +00:00
fuelcen.cpp Use valptr for fuelcen highest_valid 2015-06-13 22:42:17 +00:00
fvi.cpp Convert segnum_t to uint16_t 2015-06-13 22:42:15 +00:00
game.cpp Only respawn when the player presses fire 2015-06-20 16:16:43 +00:00
gamecntl.cpp Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
gamefont.cpp
gamemine.cpp Use valptr for gamemine highest_valid 2015-06-13 22:42:17 +00:00
gamerend.cpp Cache font LINE_SPACING 2015-06-13 22:42:22 +00:00
gamesave.cpp Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
gameseg.cpp Implement secluded spawns 2015-07-04 21:01:18 +00:00
gameseq.cpp Implement secluded spawns 2015-07-04 21:01:18 +00:00
gauges.cpp Fix secondary weapon text alignment 2015-06-28 21:02:46 +00:00
hostage.cpp
hud.cpp Only respawn when the player presses fire 2015-06-20 16:16:43 +00:00
iff.cpp
inferno.cpp Remove bogus backspace Int3 2015-05-23 17:25:56 +00:00
kconfig.cpp Cache kconfig_read_controls FrameTime 2015-06-25 02:48:43 +00:00
kmatrix.cpp Cache font scale Y float 2015-06-13 22:42:20 +00:00
laser.cpp Shorten calc_d_homer_tick 2015-05-30 16:53:49 +00:00
lighting.cpp Use valptr for lighting highest_valid 2015-06-13 22:42:17 +00:00
menu.cpp Cache font LINE_SPACING 2015-06-13 22:42:22 +00:00
mglobal.cpp Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base 2015-05-30 18:29:41 +02:00
mission.cpp Store PHYSFS_list element count in list when needed 2015-05-09 17:38:57 +00:00
morph.cpp
multi.cpp Treat death by reactor as a suicide 2015-07-05 22:06:12 +00:00
multibot.cpp Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer 2015-06-28 19:20:46 +02:00
net_udp.cpp Implement secluded spawns 2015-07-04 21:01:18 +00:00
newdemo.cpp Propagate swap_bytes argument for create_shortpos 2015-06-13 22:42:21 +00:00
newmenu.cpp Simplify newmenu idle 2015-07-04 21:01:17 +00:00
object.cpp Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
paging.cpp Use valptr for paging highest_valid 2015-06-13 22:42:18 +00:00
physics.cpp
piggy.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
player.cpp
playsave.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
polyobj.cpp Always parse WORDS_BIGENDIAN and !WORDS_BIGENDIAN 2015-06-13 22:42:21 +00:00
powerup.cpp Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
render.cpp Merge "Clang fixes" from btb 2015-05-24 17:13:13 +00:00
robot.cpp Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.cpp Cache font scale Y float 2015-06-13 22:42:20 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
switch.cpp
terrain.cpp Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
texmerge.cpp
text.cpp
titles.cpp Cache font scale X float 2015-06-13 22:42:20 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Make Stuck_objects static 2015-06-13 22:42:21 +00:00
weapon.cpp Enable D1 weapon drops 2015-07-02 02:37:55 +00:00