..
ai.cpp
Use valptr for ai highest_valid
2015-06-13 22:42:16 +00:00
aipath.cpp
Use valptr for aipath highest_valid
2015-06-13 22:42:16 +00:00
automap.cpp
Use valptr for automap highest_valid
2015-06-13 22:42:16 +00:00
bm.cpp
Enable -Wcast-qual
2015-06-13 22:42:21 +00:00
cntrlcen.cpp
Use valptr for cntrlcen highest_valid
2015-06-13 22:42:16 +00:00
collide.cpp
Parenthesize static_assert expression
2015-07-09 03:12:45 +00:00
config.cpp
Use screen_mode for screen resolution
2015-05-14 02:23:13 +00:00
console.cpp
Cache font LINE_SPACING
2015-06-13 22:42:22 +00:00
controls.cpp
credits.cpp
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
digiobj.cpp
Pass vcsegptridx to digi_link_sound_to_pos
2015-05-28 03:08:39 +00:00
dumpmine.cpp
Use valptr for dumpmine highest_valid
2015-06-13 22:42:16 +00:00
effects.cpp
endlevel.cpp
Use valptr for endlevel highest_valid
2015-06-13 22:42:16 +00:00
fireball.cpp
Make objnum unsigned
2015-06-13 22:42:15 +00:00
fuelcen.cpp
Use valptr for fuelcen highest_valid
2015-06-13 22:42:17 +00:00
fvi.cpp
Convert segnum_t to uint16_t
2015-06-13 22:42:15 +00:00
game.cpp
Only respawn when the player presses fire
2015-06-20 16:16:43 +00:00
gamecntl.cpp
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00
gamefont.cpp
gamemine.cpp
Use valptr for gamemine highest_valid
2015-06-13 22:42:17 +00:00
gamerend.cpp
Cache font LINE_SPACING
2015-06-13 22:42:22 +00:00
gamesave.cpp
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00
gameseg.cpp
Implement secluded spawns
2015-07-04 21:01:18 +00:00
gameseq.cpp
Implement secluded spawns
2015-07-04 21:01:18 +00:00
gauges.cpp
Fix secondary weapon text alignment
2015-06-28 21:02:46 +00:00
hostage.cpp
hud.cpp
Only respawn when the player presses fire
2015-06-20 16:16:43 +00:00
iff.cpp
inferno.cpp
Remove bogus backspace Int3
2015-05-23 17:25:56 +00:00
kconfig.cpp
Cache kconfig_read_controls FrameTime
2015-06-25 02:48:43 +00:00
kmatrix.cpp
Cache font scale Y float
2015-06-13 22:42:20 +00:00
laser.cpp
Shorten calc_d_homer_tick
2015-05-30 16:53:49 +00:00
lighting.cpp
Use valptr for lighting highest_valid
2015-06-13 22:42:17 +00:00
menu.cpp
Cache font LINE_SPACING
2015-06-13 22:42:22 +00:00
mglobal.cpp
Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
2015-05-30 18:29:41 +02:00
mission.cpp
Store PHYSFS_list element count in list when needed
2015-05-09 17:38:57 +00:00
morph.cpp
multi.cpp
Treat death by reactor as a suicide
2015-07-05 22:06:12 +00:00
multibot.cpp
Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer
2015-06-28 19:20:46 +02:00
net_udp.cpp
Implement secluded spawns
2015-07-04 21:01:18 +00:00
newdemo.cpp
Propagate swap_bytes argument for create_shortpos
2015-06-13 22:42:21 +00:00
newmenu.cpp
Simplify newmenu idle
2015-07-04 21:01:17 +00:00
object.cpp
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00
paging.cpp
Use valptr for paging highest_valid
2015-06-13 22:42:18 +00:00
physics.cpp
piggy.cpp
Enable -Wcast-qual
2015-06-13 22:42:21 +00:00
player.cpp
playsave.cpp
Enable -Wcast-qual
2015-06-13 22:42:21 +00:00
polyobj.cpp
Always parse WORDS_BIGENDIAN and !WORDS_BIGENDIAN
2015-06-13 22:42:21 +00:00
powerup.cpp
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00
render.cpp
Merge "Clang fixes" from btb
2015-05-24 17:13:13 +00:00
robot.cpp
Use enum class for AIB constants
2015-04-26 20:15:51 +00:00
scores.cpp
Cache font scale Y float
2015-06-13 22:42:20 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00
switch.cpp
terrain.cpp
Expand render_mine window_rendered_data helper inline
2015-05-05 03:20:42 +00:00
texmerge.cpp
text.cpp
titles.cpp
Cache font scale X float
2015-06-13 22:42:20 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Make Stuck_objects static
2015-06-13 22:42:21 +00:00
weapon.cpp
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00