dxx-rebirth/common/main
2015-12-18 04:08:23 +00:00
..
ai.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
aistruct.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
automap.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
bm.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
cli.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
cli.h Use enum class for CLI_insert_mode 2015-11-19 03:23:35 +00:00
cmd.cpp Fix gcc-4.6 cmd build 2015-07-14 02:42:12 +00:00
cmd.h Add const to cmd prototype 2015-06-07 16:20:47 +00:00
cntrlcen.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
collide.h Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
config.h Move TexFilt to CCfg 2015-12-18 04:08:23 +00:00
controls.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
credits.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
cvar.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
cvar.h Pass cvar_registervariable cvar by & 2015-06-07 16:20:47 +00:00
digi.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
effects.h Remove unused symbols 2015-12-04 03:36:31 +00:00
endlevel.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
escort.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
fireball.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
fuelcen.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
fvi.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fwd-object.h Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
fwd-player.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
fwd-segment.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
fwd-wall.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
fwd-weapon.h Compile out unused weapon_info_write 2015-12-04 03:36:31 +00:00
game.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
gamefont.h Cache font scale X float 2015-06-13 22:42:20 +00:00
gamemine.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
gamepal.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
gamesave.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
gameseg.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
gameseq.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
gauges.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
hostage.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
hudmsg.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
inferno.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
kconfig.h Use inline namespace dcx for common/arch/sdl 2015-12-05 22:57:24 +00:00
kmatrix.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
laser.h Scope weapon type 2015-12-03 03:26:49 +00:00
lighting.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
menu.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
mission.h Use enum class for descent_version 2015-10-18 21:01:18 +00:00
morph.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
multi.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
multibot.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
multiinternal.h Add helper macro DXX_CONSTANT_TRUE 2015-07-29 03:05:28 +00:00
net_udp.h Move UDP_netgame_info_lite into D1||D2 2015-10-13 02:43:24 +00:00
newdemo.h Remove unused symbols 2015-12-04 03:36:31 +00:00
newmenu.h Fix Win32 build 2015-12-11 03:39:40 +00:00
nvparse.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
object.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
objnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
paging.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
physics.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
piggy.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
player-callsign.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
player-flags.h Use type safe player flags 2015-10-30 02:52:55 +00:00
player.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
playsave.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
polyobj.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
powerup.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
render.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
render_state.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
robot.h Remove unused symbols 2015-12-04 03:36:31 +00:00
scores.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
screens.h Use fwd-gr.h instead of repeated grs_canvas declarations 2015-11-26 02:56:55 +00:00
segiter.h Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
segment.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
segnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
segpoint.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
slew.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
songs.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
sounds.h Use array<> for Sounds 2014-12-14 05:22:59 +00:00
state.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
switch.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
terrain.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
texmerge.h Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
text.h Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
textures.h Remove textures.h #include "piggy.h" 2015-01-29 04:27:35 +00:00
titles.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
valptridx.tcc Move valptridx error reporting out of main header 2015-10-13 02:43:25 +00:00
vclip.h Remove unused symbols 2015-12-04 03:36:31 +00:00
vers_id.h Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
wall.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
weapon.h Scope weapon type 2015-12-03 03:26:49 +00:00
weapon_id.h Use helper for robot weapon type 2015-12-03 03:26:48 +00:00