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ai.cpp
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Disabled AI behavior switch to toggle AIM_CHASE_OBJECT if in AIB_STILL during a hit, fixing unwanted boss movements and hopefully not breaking anything else
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2016-05-10 14:04:30 +02:00 |
aipath.cpp
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Pass object &to player_path_set_orient_and_vel
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2016-04-23 17:59:47 +00:00 |
automap.cpp
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Fix -Wshadow warnings in draw_player
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2016-05-21 17:24:51 +00:00 |
bm.cpp
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Fix -Wshadow warnings in load_exit_models
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2016-05-21 17:24:51 +00:00 |
cntrlcen.cpp
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Pass object &to calc_controlcen_gun_point
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2016-04-23 17:59:47 +00:00 |
collide.cpp
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Factor out apply_force_damage calls to apply_damage_to_robot
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2016-04-23 17:59:47 +00:00 |
config.cpp
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console.cpp
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controls.cpp
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credits.cpp
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digiobj.cpp
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dumpmine.cpp
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effects.cpp
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endlevel.cpp
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Pass object_base &to find_exit_side
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2016-04-23 17:59:47 +00:00 |
fireball.cpp
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Pass object_base &to explode_model
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2016-04-23 17:59:47 +00:00 |
fuelcen.cpp
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fvi.cpp
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game.cpp
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Fix -Wshadow warnings in mark_player_path_to_segment
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2016-05-21 17:24:51 +00:00 |
gamecntl.cpp
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Updated 'Netgame Rules & Info' screen, added option to toggle it ingame via SHIFT-PAUSE, added hint to netgame help menu
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2016-05-10 13:41:13 +02:00 |
gamefont.cpp
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gamemine.cpp
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gamerend.cpp
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Remove valptridx operator-(P *, A &)
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2016-04-06 03:34:13 +00:00 |
gamesave.cpp
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Widen scope of player_info preservation
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2016-03-19 19:08:11 +00:00 |
gameseg.cpp
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gameseq.cpp
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Widen scope of player_info preservation
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2016-03-19 19:08:11 +00:00 |
gauges.cpp
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Remove valptridx operator-(P *, A &)
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2016-04-06 03:34:13 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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inferno.cpp
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kconfig.cpp
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Cache kconfig fspacx/fspacy values
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2016-04-02 21:26:00 +00:00 |
kmatrix.cpp
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laser.cpp
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Pass object_base &to homing_missile_turn_towards_velocity
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2016-04-23 17:59:47 +00:00 |
lighting.cpp
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Pass object_base &to compute_headlight_light_on_object
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2016-04-23 17:59:47 +00:00 |
menu.cpp
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Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
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2016-03-30 20:09:46 +02:00 |
mglobal.cpp
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mission.cpp
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morph.cpp
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multi.cpp
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Fix -Wshadow warnings in save_hoard_data
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2016-05-21 17:24:51 +00:00 |
multibot.cpp
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Pass object_base &to calc_gun_point
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2016-04-09 21:40:27 +00:00 |
net_udp.cpp
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Fix -Wshadow warnings in RAIIsocket::closesocket
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2016-05-21 17:24:51 +00:00 |
newdemo.cpp
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Fix -Wshadow warnings in newdemo_goto_end
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2016-05-21 17:24:51 +00:00 |
newmenu.cpp
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Fix -Wshadow warnings in newmenu_create_structure
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2016-05-21 17:24:51 +00:00 |
object.cpp
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Pass object_base &to spin_object
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2016-04-23 17:59:47 +00:00 |
paging.cpp
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physics.cpp
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Pass object_base &to do_physics_sim_rot
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2016-04-23 17:59:47 +00:00 |
piggy.cpp
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player.cpp
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playsave.cpp
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Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
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2016-03-30 20:09:46 +02:00 |
polyobj.cpp
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Fix -Wshadow warnings in read_model_file
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2016-05-21 17:24:50 +00:00 |
powerup.cpp
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Factor out key pickup
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2016-04-06 03:34:14 +00:00 |
render.cpp
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Fix -Wshadow warnings in render_compare_context_t
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2016-05-21 17:24:51 +00:00 |
robot.cpp
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Pass object_base &to calc_gun_point
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2016-04-09 21:40:27 +00:00 |
scores.cpp
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segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Fix -Wshadow warnings in state_save_all
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2016-05-21 17:24:50 +00:00 |
switch.cpp
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Always check for valid cside for wall1
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2016-04-05 01:10:18 +00:00 |
terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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vclip.cpp
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vers_id.cpp
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wall.cpp
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Fix -Wshadow warnings in do_door_close
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2016-05-21 17:24:50 +00:00 |
weapon.cpp
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