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ai.cpp
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Use vwallptr
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2016-02-12 04:02:28 +00:00 |
aipath.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |
automap.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
bm.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
cntrlcen.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |
collide.cpp
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New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
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2016-02-25 14:11:08 +01:00 |
config.cpp
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Fix clang build of CGameCfg
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2016-01-29 04:05:47 +00:00 |
console.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
controls.cpp
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Remove default argument for basic_ptr(pointer,array &)
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2016-01-09 16:38:13 +00:00 |
credits.cpp
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digiobj.cpp
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Remove default argument for basic_ptridx(index)
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2016-01-09 16:38:14 +00:00 |
dumpmine.cpp
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Use vwallptr
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2016-02-12 04:02:28 +00:00 |
effects.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
endlevel.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
fireball.cpp
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Added a failsafe to randomized player selection in maybe_drop_net_powerup() that will prevent the loop to hang and go with Player_num instead
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2016-02-29 16:31:20 +01:00 |
fuelcen.cpp
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New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
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2016-02-25 14:11:08 +01:00 |
fvi.cpp
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Fix some -Wshadow warnings
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2016-02-12 04:02:28 +00:00 |
game.cpp
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Move FakingInvul to player_info
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2016-02-27 19:02:21 +00:00 |
gamecntl.cpp
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Use vwallptr
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2016-02-12 04:02:28 +00:00 |
gamefont.cpp
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Move OglFixedFont to CArg
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2015-12-24 04:01:27 +00:00 |
gamemine.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |
gamerend.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
gamesave.cpp
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New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
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2016-02-25 14:11:08 +01:00 |
gameseg.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |
gameseq.cpp
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Move FakingInvul to player_info
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2016-02-27 19:02:21 +00:00 |
gauges.cpp
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Cache afterburner bar temporaries
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2016-02-20 17:28:11 +00:00 |
hostage.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
hud.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
iff.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
inferno.cpp
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Remove unnecessary newmenu_free_background
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2016-01-09 16:38:11 +00:00 |
kconfig.cpp
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Fix some -Wshadow warnings
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2016-02-12 04:02:28 +00:00 |
kmatrix.cpp
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Move multi_endlevel_poll* lookups to menu creation
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2016-01-26 03:45:06 +00:00 |
laser.cpp
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Reintroduced the lost HOMING_TURN_TIME division for homing missile acceleration
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2016-03-03 19:39:29 +01:00 |
lighting.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |
menu.cpp
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Fix some -Wshadow warnings
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2016-02-12 04:02:28 +00:00 |
mglobal.cpp
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Use valptridx array type for Walls
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2016-02-06 22:12:54 +00:00 |
mission.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
morph.cpp
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Fix some -Wshadow warnings
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2016-02-12 04:02:28 +00:00 |
multi.cpp
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In MultiLevelInv_Count, use range_for for powerup-object and StolenItems loops. Also do not set unwanted objects to 0 in switch cases as this is redundant due to initialization at the beginning of the function.
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2016-02-29 16:13:48 +01:00 |
multibot.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |
net_udp.cpp
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New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
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2016-02-25 14:11:08 +01:00 |
newdemo.cpp
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Unify tmap storage branches
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2016-02-20 17:28:11 +00:00 |
newmenu.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
object.cpp
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New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
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2016-02-25 14:11:08 +01:00 |
paging.cpp
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Use vwallptr
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2016-02-12 04:02:28 +00:00 |
physics.cpp
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Remove default argument for basic_ptridx(index)
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2016-01-09 16:38:14 +00:00 |
piggy.cpp
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Disable piggy_bitmap_page_out_all
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2016-02-20 17:28:11 +00:00 |
player.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
playsave.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
polyobj.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
powerup.cpp
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Fix vulcan ammo display
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2016-02-20 17:28:11 +00:00 |
render.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
robot.cpp
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Fix some -Wshadow warnings
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2016-02-12 04:02:28 +00:00 |
scores.cpp
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Remove sprintf from scores.cpp
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2016-01-03 20:21:35 +00:00 |
segment.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
slew.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
songs.cpp
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Move SndNoMusic to CArg
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2015-12-24 04:01:26 +00:00 |
state.cpp
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Change ogl_ubitmapm_cs constant -1 to const white
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2016-02-12 04:02:28 +00:00 |
switch.cpp
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Use vwallptr
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2016-02-12 04:02:28 +00:00 |
terrain.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
texmerge.cpp
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text.cpp
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Remove unnecessary free_text
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2016-01-09 16:38:11 +00:00 |
titles.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
vclip.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
vers_id.cpp
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wall.cpp
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Fix some -Wshadow warnings
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2016-02-12 04:02:28 +00:00 |
weapon.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |