dxx-rebirth/main/powerup.h

118 lines
3.2 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Powerup header file.
*
*/
#ifndef _POWERUP_H
#define _POWERUP_H
#include "vclip.h"
#include "player.h"
enum powerup_type_t
{
POW_EXTRA_LIFE = 0,
POW_ENERGY = 1,
POW_SHIELD_BOOST = 2,
POW_LASER = 3,
POW_KEY_BLUE = 4,
POW_KEY_RED = 5,
POW_KEY_GOLD = 6,
POW_RADAR_ROBOTS = 7,
POW_RADAR_POWERUPS = 8,
POW_FULL_MAP = 9,
POW_MISSILE_1 = 10,
POW_MISSILE_4 = 11, // 4-pack MUST follow single missile
POW_QUAD_FIRE = 12,
POW_VULCAN_WEAPON = 13,
POW_SPREADFIRE_WEAPON = 14,
POW_PLASMA_WEAPON = 15,
POW_FUSION_WEAPON = 16,
POW_PROXIMITY_WEAPON = 17,
POW_HOMING_AMMO_1 = 18,
POW_HOMING_AMMO_4 = 19,
POW_SMARTBOMB_WEAPON = 20,
POW_MEGA_WEAPON = 21,
POW_VULCAN_AMMO = 22,
POW_CLOAK = 23,
POW_TURBO = 24,
POW_INVULNERABILITY = 25,
POW_HEADLIGHT = 26,
POW_MEGAWOW = 27,
};
#define VULCAN_AMMO_MAX (392*2)
#define VULCAN_WEAPON_AMMO_AMOUNT 196
#define VULCAN_AMMO_AMOUNT (49*2)
// What I picked up What it said I picked up
// ---------------- ------------------------
// vulcan ammo 4 homing missiles
// mega missile 1 homing missile
// smart missile vulcan ammo
// 4 homing missiles mega missile
// 1 homing missile smart missile
//
// The rest were correct. I can help you with this whenever you're free.
#define MAX_POWERUP_TYPES 29
#define POWERUP_NAME_LENGTH 16 // Length of a robot or powerup name.
extern char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
typedef struct powerup_type_info {
int vclip_num;
int hit_sound;
fix size; // 3d size of longest dimension
fix light; // amount of light cast by this powerup, set in bitmaps.tbl
} __pack__ powerup_type_info;
extern int N_powerup_types;
extern powerup_type_info Powerup_info[MAX_POWERUP_TYPES];
void draw_powerup(object *obj);
//returns true if powerup consumed
int do_powerup(object *obj);
//process (animate) a powerup for one frame
void do_powerup_frame(object *obj);
// Diminish shields and energy towards max in case they exceeded it.
extern void diminish_towards_max(void);
extern void do_megawow_powerup(int quantity);
extern void powerup_basic(int redadd, int greenadd, int blueadd, int score, char *format, ...);
// may this powerup be added to the level?
// returns number of powerups left if true, otherwise 0.
extern int may_create_powerup(int powerup);
/*
* reads n powerup_type_info structs from a PHYSFS_file
*/
extern int powerup_type_info_read_n(powerup_type_info *pti, int n, PHYSFS_file *fp);
#endif /* _POWERUP_H */