Kp
a4068234b4
Normalize whitespace in copyright header to match D2X-Rebirth
2013-02-24 02:39:48 +00:00
Kp
3edbfa2c90
Normalize comments and whitespace to match D2X
2013-02-25 02:00:02 +00:00
zicodxx
0df40b1e77
Use enum for object types, powerup types, weapon types
2012-09-02 00:23:38 +02:00
zicodxx
dcc964817e
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
2011-06-01 09:59:51 +02:00
zicodxx
6e0ea332de
Removed D1X implementation of multiplayer powerup capping and added D2X code to replace this (UDP-only); Added a bunch of D2X code for general and multiplayer powerup dropping to make codes more consistent to each other; Removed MULTI_PROTO_D1X_VER and MULTI_PROTO_D1X_MINOR defines since they are not needed anymore
2011-01-14 14:29:36 +01:00
kiplingw
4328ddcb05
Added: Mostly stubbed out test code for game tracker server stuff...
...
Fixed: Cleaned up some GUI macro code in menu.c...
Updated: CHANGELOG.txt for end user level changes...
SConstruct: Cleaned up build system a bit with prettier build messages, added a feature or two, and included tracker source
Fixed: Fixed harmless warnings on no new line at end of some source files...
2008-07-26 17:57:13 +00:00
zicodxx
a172315d4a
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
kreatordxx
0837b91f53
complete bigendian support, without touching network code
2008-01-13 00:58:49 +00:00
md2211
d393f32eed
* Removed executable flag on most files
...
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx
cde0244a09
initial import
2006-03-20 16:43:15 +00:00