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ai.cpp
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Blank out non-robot AI on save
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2015-08-22 20:43:04 +00:00 |
aipath.cpp
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Remove default argument for basic_ptridx(magic,array)
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2015-07-29 03:05:28 +00:00 |
automap.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
bm.cpp
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cntrlcen.cpp
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Move reactor gun loop into calc_controlcen_gun_point
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2015-08-26 03:15:10 +00:00 |
collide.cpp
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Simplify player-got-hit sound check
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2015-08-17 02:44:56 +00:00 |
config.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
console.cpp
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controls.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
credits.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
digiobj.cpp
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Remove unused return value of digi_link_sound_to_object*
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2015-08-05 02:59:02 +00:00 |
dumpmine.cpp
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effects.cpp
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endlevel.cpp
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Only restore non-alpha when alpha was used
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2015-08-21 03:12:35 +00:00 |
fireball.cpp
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Cache do_explosion_sequence Robot_info lookups
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2015-08-17 02:44:56 +00:00 |
fuelcen.cpp
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Use range_for for fuelcen.cpp
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2015-08-22 20:43:03 +00:00 |
fvi.cpp
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Reorder fvi_sub object tests
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2015-08-17 02:44:56 +00:00 |
game.cpp
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Break screenshot numbering on 9999 instead of 99999 due to formatting of the string (it's still enough)
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2015-09-01 19:06:14 +02:00 |
gamecntl.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
gamefont.cpp
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gamemine.cpp
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Remove default argument for basic_ptridx(magic,array)
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2015-07-29 03:05:28 +00:00 |
gamerend.cpp
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Repositioned (non Release) HUD level time output and FPS counter to fixed positions across all cockpit modes; Slight reformat for FPS counter and added FrameTime display (in ms) if -verbose is given
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2015-08-16 15:37:30 +02:00 |
gamesave.cpp
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Optimize clearing ConsoleObject anim_angles
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2015-08-14 03:02:04 +00:00 |
gameseg.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
gameseq.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
gauges.cpp
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Fixed Primary weapon info position in HiRes cockpit mode; Removed redundant vulcan ammo display in Fullscreen Alt HUD #1
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2015-08-18 19:17:24 +02:00 |
hostage.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
hud.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
iff.cpp
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Use accessor for grs_bitmap::bm_type
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2015-07-25 23:10:47 +00:00 |
inferno.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
kconfig.cpp
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Slightly modified keyboard pitch and heading sensitivity so highest setting matches the original game running at ~60 FPS
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2015-08-29 15:46:03 +02:00 |
kmatrix.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
laser.cpp
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Improve create_smart_children
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2015-08-17 02:44:56 +00:00 |
lighting.cpp
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Use array<> for more globals
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2015-08-12 03:11:46 +00:00 |
menu.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
mglobal.cpp
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Remove typedef valptridx<T>::array_managed_type managed_type##_array_t
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2015-08-22 20:43:04 +00:00 |
mission.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
morph.cpp
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multi.cpp
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Do not duplicate objects for latecoming players as they will get dups from the host
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2015-09-01 19:00:33 +02:00 |
multibot.cpp
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Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot
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2015-09-03 15:13:56 +02:00 |
net_udp.cpp
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Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot
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2015-09-03 15:13:56 +02:00 |
newdemo.cpp
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Rearranged some calls of start_time() and stop_time() (+ limited usage to single functions) to make sure time_paused does not go out of balance
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2015-08-30 14:04:59 +02:00 |
newmenu.cpp
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object.cpp
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Remove typedef valptridx<T>::array_managed_type managed_type##_array_t
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2015-08-22 20:43:04 +00:00 |
paging.cpp
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Shorten paging_touch_robot_maker
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2015-08-22 20:43:03 +00:00 |
physics.cpp
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piggy.cpp
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player.cpp
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playsave.cpp
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Use array<> for more globals
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2015-08-12 03:11:46 +00:00 |
polyobj.cpp
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Expand ZERO_VECTOR inline
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2015-08-13 03:15:53 +00:00 |
powerup.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |
render.cpp
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Only restore non-alpha when alpha was used
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2015-08-21 03:12:35 +00:00 |
robot.cpp
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scores.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Rearranged some calls of start_time() and stop_time() (+ limited usage to single functions) to make sure time_paused does not go out of balance
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2015-08-30 14:04:59 +02:00 |
switch.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
terrain.cpp
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texmerge.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
text.cpp
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titles.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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weapon.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |