dxx-rebirth/similar/main
2015-09-03 15:13:56 +02:00
..
ai.cpp Blank out non-robot AI on save 2015-08-22 20:43:04 +00:00
aipath.cpp Remove default argument for basic_ptridx(magic,array) 2015-07-29 03:05:28 +00:00
automap.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
bm.cpp
cntrlcen.cpp Move reactor gun loop into calc_controlcen_gun_point 2015-08-26 03:15:10 +00:00
collide.cpp Simplify player-got-hit sound check 2015-08-17 02:44:56 +00:00
config.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
console.cpp
controls.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
credits.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
digiobj.cpp Remove unused return value of digi_link_sound_to_object* 2015-08-05 02:59:02 +00:00
dumpmine.cpp
effects.cpp
endlevel.cpp Only restore non-alpha when alpha was used 2015-08-21 03:12:35 +00:00
fireball.cpp Cache do_explosion_sequence Robot_info lookups 2015-08-17 02:44:56 +00:00
fuelcen.cpp Use range_for for fuelcen.cpp 2015-08-22 20:43:03 +00:00
fvi.cpp Reorder fvi_sub object tests 2015-08-17 02:44:56 +00:00
game.cpp Break screenshot numbering on 9999 instead of 99999 due to formatting of the string (it's still enough) 2015-09-01 19:06:14 +02:00
gamecntl.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
gamefont.cpp
gamemine.cpp Remove default argument for basic_ptridx(magic,array) 2015-07-29 03:05:28 +00:00
gamerend.cpp Repositioned (non Release) HUD level time output and FPS counter to fixed positions across all cockpit modes; Slight reformat for FPS counter and added FrameTime display (in ms) if -verbose is given 2015-08-16 15:37:30 +02:00
gamesave.cpp Optimize clearing ConsoleObject anim_angles 2015-08-14 03:02:04 +00:00
gameseg.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
gameseq.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
gauges.cpp Fixed Primary weapon info position in HiRes cockpit mode; Removed redundant vulcan ammo display in Fullscreen Alt HUD #1 2015-08-18 19:17:24 +02:00
hostage.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
hud.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
iff.cpp Use accessor for grs_bitmap::bm_type 2015-07-25 23:10:47 +00:00
inferno.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
kconfig.cpp Slightly modified keyboard pitch and heading sensitivity so highest setting matches the original game running at ~60 FPS 2015-08-29 15:46:03 +02:00
kmatrix.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
laser.cpp Improve create_smart_children 2015-08-17 02:44:56 +00:00
lighting.cpp Use array<> for more globals 2015-08-12 03:11:46 +00:00
menu.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
mglobal.cpp Remove typedef valptridx<T>::array_managed_type managed_type##_array_t 2015-08-22 20:43:04 +00:00
mission.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
morph.cpp
multi.cpp Do not duplicate objects for latecoming players as they will get dups from the host 2015-09-01 19:00:33 +02:00
multibot.cpp Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot 2015-09-03 15:13:56 +02:00
net_udp.cpp Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot 2015-09-03 15:13:56 +02:00
newdemo.cpp Rearranged some calls of start_time() and stop_time() (+ limited usage to single functions) to make sure time_paused does not go out of balance 2015-08-30 14:04:59 +02:00
newmenu.cpp
object.cpp Remove typedef valptridx<T>::array_managed_type managed_type##_array_t 2015-08-22 20:43:04 +00:00
paging.cpp Shorten paging_touch_robot_maker 2015-08-22 20:43:03 +00:00
physics.cpp
piggy.cpp
player.cpp
playsave.cpp Use array<> for more globals 2015-08-12 03:11:46 +00:00
polyobj.cpp Expand ZERO_VECTOR inline 2015-08-13 03:15:53 +00:00
powerup.cpp Simplify multiplayer sound handling 2015-08-05 02:59:02 +00:00
render.cpp Only restore non-alpha when alpha was used 2015-08-21 03:12:35 +00:00
robot.cpp
scores.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Rearranged some calls of start_time() and stop_time() (+ limited usage to single functions) to make sure time_paused does not go out of balance 2015-08-30 14:04:59 +02:00
switch.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
terrain.cpp
texmerge.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
text.cpp
titles.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
weapon.cpp Simplify multiplayer sound handling 2015-08-05 02:59:02 +00:00