..
ai.c
get it to work for Mac OS 9
2008-04-24 14:27:54 +00:00
ai.h
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
2008-04-13 00:28:36 +00:00
aipath.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
aistruct.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
altsound.c
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
2008-01-23 17:25:09 +00:00
altsound.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
automap.c
Add audio CD support to D1X, fix associated bugs
2008-05-24 08:59:35 +00:00
automap.h
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
2008-03-20 23:23:46 +00:00
bm.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
bm.h
support PC shareware files in full version build, make game data loading code easier to follow
2008-02-11 12:12:57 +00:00
bmread.c
get it to work for Mac OS 9
2008-04-24 14:27:54 +00:00
cntrlcen.c
Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
2008-04-13 13:52:58 +00:00
cntrlcen.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
collide.c
Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
2008-06-11 21:18:50 +00:00
collide.h
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
2008-04-13 00:28:36 +00:00
compbit.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
config.c
Added: Mostly stubbed out test code for game tracker server stuff...
2008-07-26 17:57:13 +00:00
config.h
Added: Mostly stubbed out test code for game tracker server stuff...
2008-07-26 17:57:13 +00:00
console.c
Added: Mostly stubbed out test code for game tracker server stuff...
2008-07-26 17:57:13 +00:00
controls.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
controls.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
credits.c
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
2008-06-04 19:30:43 +00:00
credits.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
custom.c
Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
2008-04-21 18:39:49 +00:00
custom.h
complete bigendian support, without touching network code
2008-01-13 00:58:49 +00:00
d_conv.c
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
2008-01-02 03:37:13 +00:00
d_gamecv.c
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
d_gamecv.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
desc_id.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
digi.h
detect the number of songs actually available if no descent.sng file (max 22)
2008-03-23 08:42:24 +00:00
digicomp.c
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
digicomp.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
digiobj.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
dumpmine.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
effects.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
effects.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
endlevel.c
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
2008-04-13 00:28:36 +00:00
endlevel.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
fireball.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
fireball.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
fuelcen.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
fuelcen.h
merge loadrl2.c into gamemine.c and gamesave.c
2008-01-19 01:13:47 +00:00
fvi.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
fvi.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
fvi_a.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
game.c
Add BALDGUY cheat for Mac data (see if anyone finds it ;-) )
2008-07-15 12:50:27 +00:00
game.h
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
2008-05-21 13:58:27 +00:00
gamefont.c
Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
2008-05-19 19:28:27 +00:00
gamefont.h
fix up the Mac D1 data automap layout
2008-04-02 12:13:21 +00:00
gamemine.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
gamemine.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
gamesave.c
get it to work for Mac OS 9
2008-04-24 14:27:54 +00:00
gamesave.h
merge loadrl2.c into gamemine.c and gamesave.c
2008-01-19 01:13:47 +00:00
gameseg.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
gameseg.h
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
2008-01-02 03:37:13 +00:00
gameseq.c
Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
2008-06-14 23:29:39 +00:00
gameseq.h
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
2008-01-23 17:25:09 +00:00
gauges.c
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
2008-06-04 19:30:43 +00:00
gauges.h
add support for Mac pigfile (which doesn't include sounds yet)
2008-03-16 08:11:08 +00:00
hash.c
get it to work for Mac OS 9
2008-04-24 14:27:54 +00:00
hash.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
hostage.c
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
2008-04-13 00:28:36 +00:00
hostage.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
hud.c
Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
2008-06-01 12:53:03 +00:00
hudmsg.h
Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
2008-04-13 13:14:19 +00:00
inferno.c
Added d1xrdata.zip for custom data
2008-06-01 22:22:34 +00:00
inferno.h
tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
2008-06-15 08:50:05 +00:00
kconfig.c
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
2008-06-04 19:30:43 +00:00
kconfig.h
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
2008-04-13 00:28:36 +00:00
kmatrix.c
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
2008-06-04 19:30:43 +00:00
kmatrix.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
laser.c
Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving
2008-04-13 10:59:10 +00:00
laser.h
Code cleanup - old/unused/obsolete multiplayer code and more
2007-12-29 14:18:49 +00:00
lighting.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
lighting.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
menu.c
Added: Mostly stubbed out test code for game tracker server stuff...
2008-07-26 17:57:13 +00:00
menu.h
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
2008-06-04 19:30:43 +00:00
mglobal.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
mission.c
Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
2008-06-14 23:29:39 +00:00
mission.h
Added support for another egistered D1 HOG with different patching order... damn you PARALLAX
2008-05-19 12:45:33 +00:00
morph.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
morph.h
Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000
2008-05-25 08:19:31 +00:00
multi.c
Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
2008-06-11 21:18:50 +00:00
multi.h
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
2008-05-07 14:02:01 +00:00
multibot.c
fix remaining endian bugs in network code, now it works on the Mac
2008-05-16 11:20:33 +00:00
multibot.h
Code cleanup - old/unused/obsolete multiplayer code and more
2007-12-29 14:18:49 +00:00
multipow.c
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
multipow.h
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
2007-10-31 00:49:24 +00:00
mute.c
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
mute.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
netdrv.c
Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals
2008-07-19 22:28:31 +00:00
netdrv_udp.c
Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals
2008-07-19 22:28:31 +00:00
netdrv_udp.h
Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals
2008-07-19 22:28:31 +00:00
netpkt.c
Make network endian code more consistent between DXX's, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro
2008-07-26 06:14:31 +00:00
netpkt.h
Make network endian code more consistent between DXX's, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro
2008-07-26 06:14:31 +00:00
network.c
Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
2008-06-11 21:18:50 +00:00
network.h
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
2008-01-08 16:33:19 +00:00
newdemo.c
Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
2008-06-14 23:29:39 +00:00
newdemo.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
newmenu.c
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
2008-06-04 19:30:43 +00:00
newmenu.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
object.c
Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
2008-04-13 13:14:19 +00:00
object.h
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
2008-01-08 16:33:19 +00:00
paging.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
paging.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
physics.c
Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
2008-04-13 13:14:19 +00:00
physics.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
piggy.c
get it to work for Mac OS 9
2008-04-24 14:27:54 +00:00
piggy.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
player.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
playsave.c
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
2008-06-04 19:30:43 +00:00
playsave.h
get it to work for Mac OS 9
2008-04-24 14:27:54 +00:00
polyobj.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
polyobj.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
powerup.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
powerup.h
Added: Mostly stubbed out test code for game tracker server stuff...
2008-07-26 17:57:13 +00:00
render.c
Some code improvements and small fixes
2008-05-08 18:29:52 +00:00
render.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
robot.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
robot.h
Added: Mostly stubbed out test code for game tracker server stuff...
2008-07-26 17:57:13 +00:00
scores.c
Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
2008-06-14 23:29:39 +00:00
scores.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
screens.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
script.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
segment.h
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
2008-01-02 03:37:13 +00:00
segpoint.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
slew.c
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
2008-02-24 14:41:27 +00:00
slew.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
snddecom.c
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
snddecom.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
songs.c
Make sure the right audio CD track is played when starting a level
2008-07-01 11:18:37 +00:00
songs.h
Add audio CD support to D1X, fix associated bugs
2008-05-24 08:59:35 +00:00
sounds.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
state.c
Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
2008-06-11 21:18:50 +00:00
state.h
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
2007-10-31 00:49:24 +00:00
switch.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
switch.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
terrain.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
terrain.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
texmerge.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
texmerge.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
text.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
text.h
support PC shareware files in full version build, make game data loading code easier to follow
2008-02-11 12:12:57 +00:00
textures.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
titles.c
Add BALDGUY cheat for Mac data (see if anyone finds it ;-) )
2008-07-15 12:50:27 +00:00
titles.h
Add BALDGUY cheat for Mac data (see if anyone finds it ;-) )
2008-07-15 12:50:27 +00:00
vclip.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
vclip.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
vers_id.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
wall.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
wall.h
Added: Mostly stubbed out test code for game tracker server stuff...
2008-07-26 17:57:13 +00:00
weapon.c
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
2008-04-13 00:28:36 +00:00
weapon.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00