OGL layer used for rendering surfaces, so using left/right viewports absent stereo quad buffers. Using legacy Descent +/- eye offset method for left/right stereo perspective rendering passes.
501 lines
12 KiB
C++
501 lines
12 KiB
C++
/*
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* This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>.
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* It is copyright by its individual contributors, as recorded in the
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* project's Git history. See COPYING.txt at the top level for license
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* terms and a link to the Git history.
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*/
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/*
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*
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* Functions for accessing arguments.
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*
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*/
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#include <string>
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#include <vector>
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#include <stdlib.h>
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#include <string.h>
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#include <SDL_stdinc.h>
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#include "physfsx.h"
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#include "args.h"
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#include "u_mem.h"
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#include "strutil.h"
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#include "digi.h"
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#include "game.h"
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#include "console.h"
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#include "mission.h"
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#if DXX_USE_UDP
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#include "net_udp.h"
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#endif
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#include "compiler-range_for.h"
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#include "partial_range.h"
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namespace dcx {
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CArg CGameArg;
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namespace {
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constexpr std::integral_constant<std::size_t, 1000> MAX_ARGS{};
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typedef std::vector<std::string> Arglist;
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class ini_entry
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{
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public:
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const std::string filename;
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ini_entry(std::string &&f) :
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filename(std::move(f))
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{
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}
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};
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typedef std::vector<ini_entry> Inilist;
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class argument_exception
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{
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public:
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const std::string arg;
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argument_exception(std::string &&a) :
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arg(std::move(a))
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{
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}
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};
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class missing_parameter : public argument_exception
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{
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public:
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using argument_exception::argument_exception;
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};
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class unhandled_argument : public argument_exception
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{
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public:
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using argument_exception::argument_exception;
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};
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class conversion_failure : public argument_exception
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{
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public:
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const std::string value;
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conversion_failure(std::string &&a, std::string &&v) :
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argument_exception(std::move(a)), value(std::move(v))
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{
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}
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};
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class nesting_depth_exceeded
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{
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};
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static void AppendIniArgs(const char *filename, Arglist &Args)
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{
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if (auto f = PHYSFSX_openReadBuffered(filename))
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{
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PHYSFSX_gets_line_t<1024> line;
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while (Args.size() < MAX_ARGS && PHYSFSX_fgets(line, f))
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{
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const auto separator = " \t";
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for(char *token = strtok(line, separator); token != NULL; token = strtok(NULL, separator))
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{
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if (*token == ';')
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break;
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Args.push_back(token);
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}
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}
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}
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}
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static std::string &&arg_string(Arglist::iterator &pp, Arglist::const_iterator end)
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{
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auto arg = pp;
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if (++pp == end)
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throw missing_parameter(std::move(*arg));
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return std::move(*pp);
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}
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static long arg_integer(Arglist::iterator &pp, Arglist::const_iterator end)
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{
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auto arg = pp;
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auto &&value = arg_string(pp, end);
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char *p;
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auto i = strtol(value.c_str(), &p, 10);
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if (*p)
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throw conversion_failure(std::move(*arg), std::move(value));
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return i;
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}
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template<typename E> E arg_enum(Arglist::iterator &pp, Arglist::const_iterator end)
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{
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return static_cast<E>(arg_integer(pp, end));
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}
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#if DXX_USE_UDP
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static void arg_port_number(Arglist::iterator &pp, Arglist::const_iterator end, uint16_t &out, bool allow_privileged)
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{
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auto port = arg_integer(pp, end);
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if (static_cast<uint16_t>(port) == port && (allow_privileged || port >= 1024))
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out = port;
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}
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#endif
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static void InitGameArg()
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{
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CGameArg.SysMaxFPS = MAXIMUM_FPS;
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#if DXX_USE_UDP
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CGameArg.MplUdpHostAddr = UDP_MANUAL_ADDR_DEFAULT;
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#if DXX_USE_TRACKER
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CGameArg.MplTrackerAddr = TRACKER_ADDR_DEFAULT;
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CGameArg.MplTrackerPort = TRACKER_PORT_DEFAULT;
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#endif
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#endif
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CGameArg.DbgVerbose = CON_NORMAL;
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CGameArg.DbgBpp = 32;
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#if DXX_USE_OGL
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CGameArg.OglSyncMethod = OGL_SYNC_METHOD_DEFAULT;
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CGameArg.OglSyncWait = OGL_SYNC_WAIT_DEFAULT;
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CGameArg.DbgGlIntensity4Ok = true;
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CGameArg.DbgGlLuminance4Alpha4Ok = true;
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CGameArg.DbgGlRGBA2Ok = true;
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CGameArg.DbgGlReadPixelsOk = true;
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CGameArg.DbgGlGetTexLevelParamOk = true;
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#endif
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}
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}
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}
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namespace dsx {
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Arg GameArg;
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namespace {
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static void InitGameArg()
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{
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#if defined(DXX_BUILD_DESCENT_II)
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GameArg.SndDigiSampleRate = SAMPLE_RATE_22K;
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#endif
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::dcx::InitGameArg();
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}
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static void ReadCmdArgs(Inilist &ini, Arglist &Args);
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static void ReadIniArgs(Inilist &ini)
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{
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Arglist Args;
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AppendIniArgs(ini.back().filename.c_str(), Args);
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ReadCmdArgs(ini, Args);
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ini.pop_back();
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}
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static void ReadCmdArgs(Inilist &ini, Arglist &Args)
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{
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for (Arglist::iterator pp = Args.begin(), end = Args.end(); pp != end; ++pp)
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{
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const char *p = pp->c_str();
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// System Options
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if (!d_stricmp(p, "-help") || !d_stricmp(p, "-h") || !d_stricmp(p, "-?") || !d_stricmp(p, "?"))
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CGameArg.SysShowCmdHelp = true;
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else if (!d_stricmp(p, "-nonicefps"))
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CGameArg.SysNoNiceFPS = true;
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else if (!d_stricmp(p, "-maxfps"))
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CGameArg.SysMaxFPS = arg_integer(pp, end);
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else if (!d_stricmp(p, "-hogdir"))
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CGameArg.SysHogDir = arg_string(pp, end);
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#if PHYSFS_VER_MAJOR >= 2
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else if (!d_stricmp(p, "-add-missions-dir"))
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CGameArg.SysMissionDir = arg_string(pp, end);
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#endif
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else if (!d_stricmp(p, "-nohogdir"))
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{
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/* No effect if no DXX_SHAREPATH. Ignore it so that players can
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* pass it via a cross-platform ini.
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*/
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#if DXX_USE_SHAREPATH
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GameArg.SysNoHogDir = true;
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#endif
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}
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else if (!d_stricmp(p, "-use_players_dir"))
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CGameArg.SysUsePlayersDir = static_cast<int8_t>(- (sizeof(PLAYER_DIRECTORY_TEXT) - 1));
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else if (!d_stricmp(p, "-lowmem"))
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CGameArg.SysLowMem = true;
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else if (!d_stricmp(p, "-pilot"))
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CGameArg.SysPilot = arg_string(pp, end);
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else if (!d_stricmp(p, "-record-demo-format"))
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CGameArg.SysRecordDemoNameTemplate = arg_string(pp, end);
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else if (!d_stricmp(p, "-auto-record-demo"))
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CGameArg.SysAutoRecordDemo = true;
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else if (!d_stricmp(p, "-window"))
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CGameArg.SysWindow = true;
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else if (!d_stricmp(p, "-noborders"))
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CGameArg.SysNoBorders = true;
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else if (!d_stricmp(p, "-notitles"))
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CGameArg.SysNoTitles = true;
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#if defined(DXX_BUILD_DESCENT_II)
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else if (!d_stricmp(p, "-nomovies"))
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GameArg.SysNoMovies = 1;
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#endif
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else if (!d_stricmp(p, "-autodemo"))
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CGameArg.SysAutoDemo = true;
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// Control Options
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else if (!d_stricmp(p, "-nocursor"))
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CGameArg.CtlNoCursor = true;
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else if (!d_stricmp(p, "-nomouse"))
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CGameArg.CtlNoMouse = true;
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else if (!d_stricmp(p, "-nojoystick"))
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{
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#if DXX_MAX_JOYSTICKS
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CGameArg.CtlNoJoystick = 1;
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#endif
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}
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else if (!d_stricmp(p, "-nostickykeys"))
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CGameArg.CtlNoStickyKeys = true;
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// Sound Options
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else if (!d_stricmp(p, "-nosound"))
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CGameArg.SndNoSound = 1;
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else if (!d_stricmp(p, "-nomusic"))
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CGameArg.SndNoMusic = true;
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#if defined(DXX_BUILD_DESCENT_II)
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else if (!d_stricmp(p, "-sound11k"))
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GameArg.SndDigiSampleRate = SAMPLE_RATE_11K;
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#endif
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else if (!d_stricmp(p, "-nosdlmixer"))
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{
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#if DXX_USE_SDLMIXER
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CGameArg.SndDisableSdlMixer = true;
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#endif
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}
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// Graphics Options
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else if (!d_stricmp(p, "-lowresfont"))
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CGameArg.GfxSkipHiresFNT = true;
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#if defined(DXX_BUILD_DESCENT_II)
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else if (!d_stricmp(p, "-lowresgraphics"))
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GameArg.GfxSkipHiresGFX = 1;
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else if (!d_stricmp(p, "-lowresmovies"))
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GameArg.GfxSkipHiresMovie = 1;
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#endif
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#if DXX_USE_OGL
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// OpenGL Options
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else if (!d_stricmp(p, "-gl_fixedfont"))
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CGameArg.OglFixedFont = true;
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else if (!d_stricmp(p, "-gl_syncmethod"))
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CGameArg.OglSyncMethod = arg_enum<SyncGLMethod>(pp, end);
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else if (!d_stricmp(p, "-gl_syncwait"))
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CGameArg.OglSyncWait = arg_integer(pp, end);
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else if (!d_stricmp(p, "-gl_darkedges"))
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CGameArg.OglDarkEdges = true;
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else if (!d_stricmp(p, "-gl_stereo"))
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CGameArg.OglStereo = true;
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#endif
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// Multiplayer Options
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#if DXX_USE_UDP
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else if (!d_stricmp(p, "-udp_hostaddr"))
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CGameArg.MplUdpHostAddr = arg_string(pp, end);
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else if (!d_stricmp(p, "-udp_hostport"))
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/* Peers use -udp_myport to change, so peer cannot set a
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* privileged port.
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*/
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arg_port_number(pp, end, CGameArg.MplUdpHostPort, false);
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else if (!d_stricmp(p, "-udp_myport"))
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{
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arg_port_number(pp, end, CGameArg.MplUdpMyPort, false);
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}
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else if (!d_stricmp(p, "-no-tracker"))
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{
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/* Always recognized. No-op if tracker support compiled
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* out. */
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#if DXX_USE_TRACKER
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CGameArg.MplTrackerAddr.clear();
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#endif
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}
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#if DXX_USE_TRACKER
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else if (!d_stricmp(p, "-tracker_hostaddr"))
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{
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CGameArg.MplTrackerAddr = arg_string(pp, end);
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}
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else if (!d_stricmp(p, "-tracker_hostport"))
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arg_port_number(pp, end, CGameArg.MplTrackerPort, true);
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#endif
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#endif
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#if defined(DXX_BUILD_DESCENT_I)
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else if (!d_stricmp(p, "-nobm"))
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GameArg.EdiNoBm = 1;
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#elif defined(DXX_BUILD_DESCENT_II)
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#if DXX_USE_EDITOR
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// Editor Options
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else if (!d_stricmp(p, "-autoload"))
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GameArg.EdiAutoLoad = arg_string(pp, end);
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else if (!d_stricmp(p, "-macdata"))
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GameArg.EdiMacData = 1;
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else if (!d_stricmp(p, "-hoarddata"))
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GameArg.EdiSaveHoardData = 1;
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#endif
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#endif
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// Debug Options
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else if (!d_stricmp(p, "-debug"))
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CGameArg.DbgVerbose = CON_DEBUG;
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else if (!d_stricmp(p, "-verbose"))
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CGameArg.DbgVerbose = CON_VERBOSE;
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else if (!d_stricmp(p, "-no-grab"))
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CGameArg.DbgForbidConsoleGrab = true;
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else if (!d_stricmp(p, "-safelog"))
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CGameArg.DbgSafelog = true;
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else if (!d_stricmp(p, "-norun"))
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CGameArg.DbgNoRun = true;
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else if (!d_stricmp(p, "-renderstats"))
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CGameArg.DbgRenderStats = true;
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else if (!d_stricmp(p, "-text"))
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CGameArg.DbgAltTex = arg_string(pp, end);
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else if (!d_stricmp(p, "-showmeminfo"))
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CGameArg.DbgShowMemInfo = 1;
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else if (!d_stricmp(p, "-nodoublebuffer"))
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CGameArg.DbgNoDoubleBuffer = true;
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else if (!d_stricmp(p, "-bigpig"))
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CGameArg.DbgNoCompressPigBitmap = true;
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else if (!d_stricmp(p, "-16bpp"))
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CGameArg.DbgBpp = 16;
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#if DXX_USE_OGL
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else if (!d_stricmp(p, "-gl_oldtexmerge"))
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CGameArg.DbgUseOldTextureMerge = true;
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else if (!d_stricmp(p, "-gl_intensity4_ok"))
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CGameArg.DbgGlIntensity4Ok = arg_integer(pp, end);
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else if (!d_stricmp(p, "-gl_luminance4_alpha4_ok"))
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CGameArg.DbgGlLuminance4Alpha4Ok = arg_integer(pp, end);
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else if (!d_stricmp(p, "-gl_rgba2_ok"))
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CGameArg.DbgGlRGBA2Ok = arg_integer(pp, end);
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else if (!d_stricmp(p, "-gl_readpixels_ok"))
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CGameArg.DbgGlReadPixelsOk = arg_integer(pp, end);
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else if (!d_stricmp(p, "-gl_gettexlevelparam_ok"))
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CGameArg.DbgGlGetTexLevelParamOk = arg_integer(pp, end);
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#else
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else if (!d_stricmp(p, "-tmap"))
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CGameArg.DbgTexMap = arg_string(pp, end);
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else if (!d_stricmp(p, "-hwsurface"))
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CGameArg.DbgSdlHWSurface = true;
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else if (!d_stricmp(p, "-asyncblit"))
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CGameArg.DbgSdlASyncBlit = true;
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#endif
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else if (!d_stricmp(p, "-ini"))
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{
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ini.emplace_back(arg_string(pp, end));
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if (ini.size() > 10)
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throw nesting_depth_exceeded();
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ReadIniArgs(ini);
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}
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#if defined(__APPLE__) && defined(__MACH__)
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else if (!strncmp(p, "-psn", 4))
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{
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//do nothing/gobble it up
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}
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#endif
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else
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throw unhandled_argument(std::move(*pp));
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}
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}
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}
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}
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namespace dcx {
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namespace {
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static void PostProcessGameArg()
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{
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if (CGameArg.SysMaxFPS < MINIMUM_FPS)
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CGameArg.SysMaxFPS = MINIMUM_FPS;
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else if (CGameArg.SysMaxFPS > MAXIMUM_FPS)
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CGameArg.SysMaxFPS = MAXIMUM_FPS;
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#if PHYSFS_VER_MAJOR >= 2
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if (!CGameArg.SysMissionDir.empty())
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PHYSFS_mount(CGameArg.SysMissionDir.c_str(), MISSION_DIR, 1);
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#endif
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#if SDL_MAJOR_VERSION == 1
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static char sdl_disable_lock_keys[] = "SDL_DISABLE_LOCK_KEYS=0";
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if (CGameArg.CtlNoStickyKeys) // Must happen before SDL_Init!
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sdl_disable_lock_keys[sizeof(sdl_disable_lock_keys) - 2] = '1';
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SDL_putenv(sdl_disable_lock_keys);
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#endif
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}
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static std::string ConstructIniStackExplanation(const Inilist &ini)
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{
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Inilist::const_reverse_iterator i = ini.rbegin(), e = ini.rend();
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if (i == e)
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return " while processing <command line>";
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std::string result;
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result.reserve(ini.size() * 128);
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result += " while processing \"";
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for (;;)
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{
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result += i->filename;
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if (++ i == e)
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return result += "\"";
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result += "\"\n included from \"";
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}
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}
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}
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}
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namespace dsx {
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bool InitArgs( int argc,char **argv )
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{
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InitGameArg();
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Inilist ini;
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try {
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{
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assert(ini.empty());
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#if defined(DXX_BUILD_DESCENT_I)
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const auto INI_FILENAME = "d1x.ini";
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#elif defined(DXX_BUILD_DESCENT_II)
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const auto INI_FILENAME = "d2x.ini";
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#endif
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ini.emplace_back(INI_FILENAME);
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ReadIniArgs(ini);
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}
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{
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Arglist Args;
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Args.reserve(argc);
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range_for (auto &i, unchecked_partial_range(argv, 1u, static_cast<unsigned>(argc)))
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Args.push_back(i);
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ReadCmdArgs(ini, Args);
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}
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PostProcessGameArg();
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return true;
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} catch(const missing_parameter& e) {
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UserError("Missing parameter for argument \"%s\"%s", e.arg.c_str(), ConstructIniStackExplanation(ini).c_str());
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} catch(const unhandled_argument& e) {
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UserError("Unhandled argument \"%s\"%s", e.arg.c_str(), ConstructIniStackExplanation(ini).c_str());
|
|
} catch(const conversion_failure& e) {
|
|
UserError("Failed to convert argument \"%s\" parameter \"%s\"%s", e.arg.c_str(), e.value.c_str(), ConstructIniStackExplanation(ini).c_str());
|
|
} catch(const nesting_depth_exceeded &) {
|
|
UserError("Nesting depth exceeded%s", ConstructIniStackExplanation(ini).c_str());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
}
|