dxx-rebirth/similar/main
2013-08-08 22:07:29 +02:00
..
cntrlcen.c Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
config.c Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
console.c Switch gr_printf(x,y,"%s",s) to gr_string(x,y,s) 2013-08-08 03:01:47 +00:00
controls.c Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument 2013-08-08 22:07:29 +02:00
credits.c Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
digiobj.c Remove fix.h 2013-08-08 03:01:48 +00:00
effects.c
game.c Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument 2013-08-08 22:07:29 +02:00
gamecntl.c Fix format mismatch on Win32 HandleTestKey 2013-08-03 20:32:48 +00:00
gamefont.c
gamerend.c Remove fix.h 2013-08-08 03:01:48 +00:00
gameseg.c Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
gauges.c Switch gr_printf(x,y,"%s",s) to gr_string(x,y,s) 2013-08-08 03:01:47 +00:00
hostage.c Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
hud.c
inferno.c Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument 2013-08-08 22:07:29 +02:00
kmatrix.c Switch gr_printf(x,y,"%s",s) to gr_string(x,y,s) 2013-08-08 03:01:47 +00:00
lighting.c Remove fix.h 2013-08-08 03:01:48 +00:00
mglobal.c Remove fix.h 2013-08-08 03:01:48 +00:00
morph.c
multibot.c
newmenu.c Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
object.c Remove unused function johns_obj_unlink 2013-08-07 02:33:19 +00:00
paging.c
physics.c Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument 2013-08-08 22:07:29 +02:00
player.c
polyobj.c Move */main/polyobj.c -> similar/main/polyobj.c 2013-08-07 02:33:18 +00:00
robot.c
scores.c Switch gr_printf(x,y,"%s",s) to gr_string(x,y,s) 2013-08-08 03:01:47 +00:00
slew.c
songs.c Remove unused variable sng_file[] 2013-07-28 23:27:10 +00:00
state.c HAMERS! Wait 33ms between each turn of a homing missile projectile, only scale turns if FPS are below 30 2013-08-08 00:29:56 +02:00
terrain.c Remove some const modifiers that broke SDL-only build 2013-07-27 21:29:01 +00:00
texmerge.c
text.c Commit code for dumping Text_string[] 2013-07-23 02:21:37 +00:00
vclip.c
vers_id.c
wall.c Remove unused function wall_reset 2013-08-07 02:33:19 +00:00
weapon.c Store weapon_name as const char* 2013-08-08 03:01:47 +00:00