dxx-rebirth/arch/sdl
2010-12-05 21:51:34 +08:00
..
digi.c Large improvement for _WIN32 native MIDI code by TURRICAN0: supprt for HMP track loop, seamless song looping, GS reset, pausing/resuming midi, volume control for each MIDI channel; Set GameArg.SndDisableSdlMixer automatically if compiled without SDL_mixer support; On _WIN32 play HMP natively again 2010-11-28 16:49:40 +01:00
digi_audio.c Moved digi_set_digi_volume call from config loading to designated audio subsystem init function so it will be correctly set after the sound system is auctionlly initialized 2010-07-27 20:42:54 +00:00
digi_mixer.c On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t 2010-09-02 00:07:37 +00:00
digi_mixer_music.c Large improvement for _WIN32 native MIDI code by TURRICAN0: supprt for HMP track loop, seamless song looping, GS reset, pausing/resuming midi, volume control for each MIDI channel; Set GameArg.SndDisableSdlMixer automatically if compiled without SDL_mixer support; On _WIN32 play HMP natively again 2010-11-28 16:49:40 +01:00
event.c Between event sending, exit event_process if front window is different, fixing netgame joining problem introduced with commit on 20100731 2010-08-06 06:49:45 +00:00
gr.c Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller 2010-08-21 17:08:53 +00:00
init.c One more take on Mouse cursor friendliness: Merged mouse_toggle_cursor and mouse_toggle_grab; instead of trying to use SDL_GetAppState (which does not work as expected on Windows) to release mouse, use strict calls of mouse_toggle_cursor so we at least have a free mouse outside of Game_wind and Automap; decreased time to automatically hide cursor; added mouse_close to release mouse in case of emergency 2010-07-28 17:27:35 +00:00
joy.c Only use one single call of timer_get_fixed_seconds() for whole SDL event loop; Abstracted grabbing mouse and mouse cursor toogle to mouse functions instead of calling SDL functions inside of non-arch code; Automatically hide mouse cursor if it's not used for more than 3 seconds; Reworked placement of mouse grabbing toggle; Do not read any mouse input if -nomouse is given 2010-07-16 11:07:42 +00:00
jukebox.c Make sure read_m3u won't read past the end of the buffer, causing a crash 2010-11-22 20:49:44 +08:00
key.c Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though) 2010-12-05 21:51:34 +08:00
mouse.c Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though) 2010-12-05 21:51:34 +08:00
rbaudio.c Add support for OS native error/warning boxes, only implemented for Mac for now 2010-11-28 20:08:29 +08:00
timer.c Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset 2009-11-24 22:43:41 +00:00
window.c Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though) 2010-12-05 21:51:34 +08:00