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2010-12-05 21:51:34 +08:00
2d Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options 2010-09-02 13:55:28 +00:00
3d Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
arch Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though) 2010-12-05 21:51:34 +08:00
d2x-rebirth.xcodeproj Add missing stuff to get it to build on Mac OS X; turn fullscreen off when showing a messagebox for Mac 2010-12-01 00:00:46 +08:00
debian Adding scons to depends-list for Debian packaging 2010-03-03 22:33:43 +00:00
English.lproj Increment version to 0.56.0 for Mac OS X, marking release point 2010-09-17 11:36:46 +00:00
iff To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad) 2010-09-19 13:33:22 +00:00
include Changed another WIN32 to _WIN32 to avoid accidentially compiling with WORDS_BIGENDIAN when using VisualC 2010-12-04 21:59:07 +01:00
libmve On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t 2010-09-02 00:07:37 +00:00
main When calling do_game_pause do not allocate msg in Game mod GM_MULTI as it's not used nor freed 2010-12-04 16:52:00 +01:00
maths Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
mem When running out of memory slots, do not try to print detailed info as it will only call a negative array index 2010-11-09 17:45:25 +01:00
misc Add support for Windows native error/warning boxes; Only print to stdout on Linux/other *nix; Fixed redundant printing of Error and Warning via stdout 2010-11-30 13:46:23 +01:00
rpm * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmap Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
ui Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code 2010-08-19 13:32:33 +00:00
utilities * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
CHANGELOG.txt Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though) 2010-12-05 21:51:34 +08:00
COPYING.txt updated docs 2007-05-03 15:44:52 +00:00
d2x-Info.plist Increment version to 0.56.0 for Mac OS X, marking release point 2010-09-17 11:36:46 +00:00
d2x-rebirth.bmp Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller 2010-08-21 17:08:53 +00:00
d2x-rebirth.xpm Bind WM-Icon to application 2010-08-21 06:51:13 +00:00
d2x.ini Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options 2010-09-02 13:55:28 +00:00
D2X.make Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again 2010-10-10 18:48:24 +08:00
d2xgl-Info.plist Increment version to 0.56.0 for Mac OS X, marking release point 2010-09-17 11:36:46 +00:00
INSTALL.txt Use dynamic PhysicsFS library again to fix linking errors 2010-10-10 18:08:42 +08:00
MVEPlayer-Info.plist * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
README.txt Fixing typo 2010-07-08 10:59:51 +00:00
SConstruct Add support for Windows native error/warning boxes; Only print to stdout on Linux/other *nix; Fixed redundant printing of Error and Warning via stdout 2010-11-30 13:46:23 +01:00

                         __________
__________/ D2X-Rebirth /


http://www.dxx-rebirth.com


0. Introduction:
================

   D2X-Rebirth is based on a late D2X-CVS Source, coded and released by Bradley Bell and his team.
   I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
   It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
   the Descent ][ port - called D2X-Rebirth.
   I hope you enjoy the game as you did when you played it the first time.
   If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de


1. Features:
============

   D2X-Rebirth has every little feature you already may know from the DOS Version 1.2 of Descent 2 and much more.

   For example:
   * High resoution Fonts and briefing screens
   * High resolutions with full Cockpit support
   * Support for ALL resolutions - including Widescreen formats
   * Joystick and Mouse support
   * Possibility to run AddOn levels
   * LAN- and Online-gaming support
   * Record and play demos
   * OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
   * MP3/OGG/AIF/WAV Jukebox Support
   * everything else you know from DESCENT ][
   * ... and much more!


2. Installation:
================

   See INSTALL.txt.


3. Multiplayer:
===============

   D2X-Rebirth supports Multiplayer over (obsoleted) IPX and UDP/IP.
   Please note that UDP/IP generally supports more features of D2X-Rebirth and uses Packet Loss Prevention while
   IPX is mainly meant to play together with non-D2X-Rebirth games.
   Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
   changed via the menus while creating a game and manually join a game, command-line argument or D2X.INI. To
   successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
   your Router/Firewall. Clients do not need to open any ports.
   The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
   as good as possible.


4. Legal stuff:
===============

   See COPYING.txt


5. Contact:
===========

   http://www.dxx-rebirth.com/
   zicodxx [at] yahoo [dot] de