dxx-rebirth/similar/main/player.cpp

72 lines
2.1 KiB
C++

/*
*
* Player Stuff
*
*/
#include "player.h"
#include "byteswap.h"
void player_rw_swap(player_rw *p, int swap)
{
int i;
if (!swap)
return;
p->objnum = SWAPINT(p->objnum);
p->n_packets_got = SWAPINT(p->n_packets_got);
p->n_packets_sent = SWAPINT(p->n_packets_sent);
p->flags = SWAPINT(p->flags);
p->energy = SWAPINT(p->energy);
p->shields = SWAPINT(p->shields);
p->killer_objnum = SWAPSHORT(p->killer_objnum);
#if defined(DXX_BUILD_DESCENT_II)
p->primary_weapon_flags = SWAPSHORT(p->primary_weapon_flags);
p->secondary_weapon_flags = SWAPSHORT(p->secondary_weapon_flags);
#endif
p->vulcan_ammo = SWAPSHORT(p->vulcan_ammo);
for (i = 0; i < MAX_SECONDARY_WEAPONS; i++)
p->secondary_ammo[i] = SWAPSHORT(p->secondary_ammo[i]);
p->last_score = SWAPINT(p->last_score);
p->score = SWAPINT(p->score);
p->time_level = SWAPINT(p->time_level);
p->time_total = SWAPINT(p->time_total);
p->cloak_time = SWAPINT(p->cloak_time);
p->invulnerable_time = SWAPINT(p->invulnerable_time);
#if defined(DXX_BUILD_DESCENT_II)
p->KillGoalCount = SWAPSHORT(p->KillGoalCount);
#endif
p->net_killed_total = SWAPSHORT(p->net_killed_total);
p->net_kills_total = SWAPSHORT(p->net_kills_total);
p->num_kills_level = SWAPSHORT(p->num_kills_level);
p->num_kills_total = SWAPSHORT(p->num_kills_total);
p->num_robots_level = SWAPSHORT(p->num_robots_level);
p->num_robots_total = SWAPSHORT(p->num_robots_total);
p->hostages_rescued_total = SWAPSHORT(p->hostages_rescued_total);
p->hostages_total = SWAPSHORT(p->hostages_total);
p->homing_object_dist = SWAPINT(p->homing_object_dist);
}
/*
* reads a player_ship structure from a PHYSFS_file
*/
void player_ship_read(player_ship *ps, PHYSFS_file *fp)
{
int i;
ps->model_num = PHYSFSX_readInt(fp);
ps->expl_vclip_num = PHYSFSX_readInt(fp);
ps->mass = PHYSFSX_readFix(fp);
ps->drag = PHYSFSX_readFix(fp);
ps->max_thrust = PHYSFSX_readFix(fp);
ps->reverse_thrust = PHYSFSX_readFix(fp);
ps->brakes = PHYSFSX_readFix(fp);
ps->wiggle = PHYSFSX_readFix(fp);
ps->max_rotthrust = PHYSFSX_readFix(fp);
for (i = 0; i < N_PLAYER_GUNS; i++)
PHYSFSX_readVector(&(ps->gun_points[i]), fp);
}