dxx-rebirth/similar/main
2013-12-17 04:03:34 +00:00
..
ai.cpp Use on-stack bit array for tracking AI segment visits 2013-12-15 18:50:39 +00:00
aipath.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
automap.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
bm.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
cntrlcen.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
collide.cpp Remove unused flag OF_HARMLESS 2013-12-07 18:41:35 +00:00
config.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
console.cpp Use con_puts instead of con_printf where possible 2013-12-17 04:03:34 +00:00
controls.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00
credits.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
digiobj.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
dumpmine.cpp Use con_puts instead of con_printf where possible 2013-12-17 04:03:34 +00:00
effects.cpp
endlevel.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
fireball.cpp Simplify calculation of buddy ouch_str 2013-12-07 20:37:24 +00:00
fuelcen.cpp Move similar/main/fuelcen.c -> similar/main/fuelcen.cpp 2013-11-24 22:51:56 +00:00
fvi.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
game.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
gamecntl.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
gamefont.cpp Invert sense of hires/lowres options 2013-11-24 22:57:36 +00:00
gamemine.cpp Move similar/main/gamemine.c -> similar/main/gamemine.cpp 2013-12-01 23:55:50 +00:00
gamerend.cpp Switch gr_printf(x,y,s) to gr_string(x,y,s) 2013-12-06 04:02:13 +00:00
gamesave.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
gameseg.cpp Use C++ array for Automap_visited 2013-12-15 18:46:42 +00:00
gameseq.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
gauges.cpp Combine composition of IFF name/indicator 2013-12-15 01:50:29 +00:00
hostage.cpp
hud.cpp Use con_puts instead of con_printf where possible 2013-12-17 04:03:34 +00:00
iff.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
inferno.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
kconfig.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
kmatrix.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
laser.cpp Pass shot orientation with each weapon packet 2013-12-05 13:11:49 +01:00
lighting.cpp Make Obj_light_xlate const 2013-11-28 00:27:43 +00:00
menu.cpp Add type checking for select_file_recursive 2013-12-17 04:01:21 +00:00
mglobal.cpp
mission.cpp Add type checking for newmenu_listbox 2013-12-17 03:58:17 +00:00
morph.cpp Remove unnecessary packing on vms_vector 2013-11-08 03:14:43 +00:00
multi.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
multibot.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
net_udp.cpp Fixed usage of nm_messagebox_str in net_udp_process_dump 2013-12-16 06:23:06 +01:00
newdemo.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
newmenu.cpp Add type checking for newmenu_listbox 2013-12-17 03:58:17 +00:00
object.cpp Added code which draws activated headlights or their absence to g3_draw_polygon_model. This was never implemented in D2X - probably because most of interp.c was adopted from D1X. 2013-12-16 08:37:51 +01:00
paging.cpp Make super_boss_gate_type_list const 2013-11-28 00:27:43 +00:00
physics.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
piggy.cpp Use static_assert where available 2013-12-13 03:44:02 +00:00
player.cpp
playsave.cpp Removed short packets and added segment number to quaternion structure 2013-12-09 14:00:23 +01:00
polyobj.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
powerup.cpp Only give secondaries that exist 2013-11-02 04:25:33 +00:00
render.cpp Make render translation tables static const 2013-11-28 00:27:43 +00:00
robot.cpp
scores.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
slew.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
songs.cpp Switch PHYSFSX_fgets to auto-sized variant where possible 2013-12-07 18:39:19 +00:00
state.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
switch.cpp Add type checking to nm_messagebox format string 2013-12-15 21:54:17 +00:00
terrain.cpp Move terrain lighting data onto stack 2013-11-28 00:27:43 +00:00
texmerge.cpp
text.cpp
titles.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
vclip.cpp
vers_id.cpp Record build environment in generated file 2013-12-01 00:56:24 +00:00
wall.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
weapon.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00