..
ai.cpp
Narrow scope of random vectors
2016-07-24 04:04:25 +00:00
aipath.cpp
Fold create_n_segment_path calls
2016-07-09 17:58:35 +00:00
automap.cpp
Prefer make_unique over raw new
2016-08-06 19:55:24 +00:00
bm.cpp
Add workaround for Win32 wrong type for size_t
2016-07-15 03:43:03 +00:00
cntrlcen.cpp
Narrow scope of random vectors
2016-07-24 04:04:25 +00:00
collide.cpp
Move last_player_bump into player_info.Last_bumped_local_player
2016-07-25 03:48:08 +00:00
config.cpp
Move CMLevelMusicTrack to CCfg
2016-08-06 19:55:25 +00:00
console.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
controls.cpp
Cache reference to local player energy
2016-07-03 00:54:16 +00:00
credits.cpp
Split credits_show special case into dedicated functions
2016-08-19 03:41:42 +00:00
digiobj.cpp
Remove unused variable SOF_PLAYING
2016-07-21 01:43:21 +00:00
dumpmine.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
effects.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
endlevel.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
fireball.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
fuelcen.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
fvi.cpp
Use static_cast for check_trans_wall
2016-07-06 01:54:25 +00:00
game.cpp
Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled.
2016-08-17 13:43:01 +02:00
gamecntl.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
gamefont.cpp
Remove useless cast in gamefont
2016-07-15 03:43:02 +00:00
gamemine.cpp
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
gamerend.cpp
Fold show_one_extra_view do_cockpit_window_view calls
2016-07-25 03:48:09 +00:00
gamesave.cpp
Add helper macro to handle printf .* conversion for 32/64
2016-08-19 03:41:41 +00:00
gameseg.cpp
Add stub flush_fcd_cache for D1
2016-07-21 01:43:21 +00:00
gameseq.cpp
Add workaround for Win32 array::size() triggering -Wuseless-cast
2016-08-19 03:41:42 +00:00
gauges.cpp
Cache some get_local_player_invulnerable_time references
2016-07-25 03:48:09 +00:00
hostage.cpp
hud.cpp
Move HUD_MESSAGE_LENGTH to hud.cpp
2016-07-09 17:58:35 +00:00
iff.cpp
Remove useless cast in similar/main/iff.cpp
2016-08-17 04:44:22 +00:00
inferno.cpp
Fix inverted sense of -use_players_dir
2016-07-22 02:25:17 +00:00
kconfig.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
kmatrix.cpp
Propagate bm_mode::linear into pcx_read_bitmap
2016-05-28 17:31:26 +00:00
laser.cpp
Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled.
2016-08-17 13:43:01 +02:00
lighting.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
menu.cpp
Split credits_show special case into dedicated functions
2016-08-19 03:41:42 +00:00
mglobal.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
mission.cpp
Move LastMission to CCfg
2016-08-06 19:55:25 +00:00
morph.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
multi.cpp
Include inttypes.h in playsave.cpp
2016-08-20 22:28:43 +00:00
multibot.cpp
Remove useless casts in similar/main/multibot.cpp
2016-08-17 04:44:22 +00:00
net_udp.cpp
Remove useless cast in similar/main/net_udp.cpp
2016-08-19 03:41:42 +00:00
newdemo.cpp
Remove useless casts in similar/main/newdemo.cpp
2016-08-17 04:44:22 +00:00
newmenu.cpp
Prefer make_unique over raw new
2016-08-06 19:55:24 +00:00
object.cpp
Move lavafall_hiss_playing into player_info
2016-07-24 04:04:25 +00:00
paging.cpp
Use vwallptr
2016-02-12 04:02:28 +00:00
physics.cpp
Move set_thrust_from_velocity to dcx
2016-07-15 03:43:01 +00:00
piggy.cpp
Add helper macro to handle printf .* conversion for 32/64
2016-08-19 03:41:41 +00:00
player.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
playsave.cpp
Include inttypes.h in playsave.cpp
2016-08-20 22:28:43 +00:00
polyobj.cpp
Rewrite simple pointer casts from C style to reinterpret_cast<>
2016-07-03 00:54:15 +00:00
powerup.cpp
Simplify do_powerup_frame tests
2016-07-16 16:52:04 +00:00
render.cpp
Flatten render type hierarchy
2016-07-16 16:52:04 +00:00
robot.cpp
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
scores.cpp
Reverted 81d7db279b
and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
2016-05-30 14:54:51 +02:00
segment.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
slew.cpp
songs.cpp
Move CMLevelMusicTrack to CCfg
2016-08-06 19:55:25 +00:00
state.cpp
Use class to wrap Primary_weapon+Delayed_primary
2016-08-06 19:55:23 +00:00
switch.cpp
Move flush_fcd_cache calls up from kill_stuck_objects
2016-07-21 01:43:21 +00:00
terrain.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
texmerge.cpp
Improve Error reporting on texmerge consistency failure
2016-06-05 18:45:21 +00:00
text.cpp
titles.cpp
Factor out repeated HIRESMODE tests
2016-07-31 22:25:49 +00:00
vclip.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
vers_id.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
wall.cpp
Remove unnecessary wall number check in kill_stuck_objects
2016-07-21 01:43:22 +00:00
weapon.cpp
Use class to wrap Primary_weapon+Delayed_primary
2016-08-06 19:55:23 +00:00