dxx-rebirth/similar/main
2015-10-11 22:21:00 +00:00
..
ai.cpp Cache get_local_player in ai.cpp 2015-09-26 21:17:13 +00:00
aipath.cpp
automap.cpp Use <algorithm> for adjust_segment_limit 2015-10-03 17:17:49 +00:00
bm.cpp Use range_for for properties_read_cmp 2015-10-09 02:46:09 +00:00
cntrlcen.cpp Move fwdwall.h -> fwd-wall.h for consistency 2015-10-09 02:46:10 +00:00
collide.cpp Cache reference to secondary_ammo 2015-10-10 03:44:14 +00:00
config.cpp Remove useless PHYSFS_eof tests 2015-10-09 02:46:11 +00:00
console.cpp Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
controls.cpp Pass object & to [gs]et_*_id 2015-09-15 02:48:04 +00:00
credits.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp
fireball.cpp Check return of pick_connected_segment before use 2015-09-29 02:41:22 +00:00
fuelcen.cpp Shorten fuelcen_check_for_goal 2015-09-26 21:17:13 +00:00
fvi.cpp Move fvi globals into anonymous namespace 2015-10-03 17:17:49 +00:00
game.cpp Manage world time automatically where possible 2015-10-09 02:46:09 +00:00
gamecntl.cpp Shrink menu_bit_wrapper_t when B is empty 2015-10-09 02:46:11 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Reuse computed string length 2015-09-29 02:41:22 +00:00
gamesave.cpp Simplify add_missions_to_list 2015-10-11 22:21:00 +00:00
gameseg.cpp Initialize all vertices in create_abs_vertex_lists 2015-10-03 17:17:50 +00:00
gameseq.cpp Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
gauges.cpp Use std::replace for rewriting count to wide 1s 2015-10-10 03:44:14 +00:00
hostage.cpp
hud.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
iff.cpp
inferno.cpp Use UserError when main hog is missing 2015-10-09 02:46:11 +00:00
kconfig.cpp Reuse computed string length 2015-09-29 02:41:22 +00:00
kmatrix.cpp
laser.cpp Cache reference to secondary_ammo 2015-10-10 03:44:14 +00:00
lighting.cpp
menu.cpp Fix various issues from splitting sensitivity 2015-10-03 17:17:49 +00:00
mglobal.cpp
mission.cpp Simplify add_missions_to_list 2015-10-11 22:21:00 +00:00
morph.cpp Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
multi.cpp Cache reference to secondary_ammo 2015-10-10 03:44:14 +00:00
multibot.cpp Pass object & to [gs]et_*_id 2015-09-15 02:48:04 +00:00
net_udp.cpp Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
newdemo.cpp Manage world time automatically where possible 2015-10-09 02:46:09 +00:00
newmenu.cpp Use operator?: for newmenu_draw gr_string strings 2015-09-29 02:41:22 +00:00
object.cpp Tighten alt_textures test 2015-10-09 02:46:09 +00:00
paging.cpp Manage world time automatically where possible 2015-10-09 02:46:09 +00:00
physics.cpp
piggy.cpp Manage world time automatically where possible 2015-10-09 02:46:09 +00:00
player.cpp
playsave.cpp Remove useless PHYSFS_eof tests 2015-10-09 02:46:11 +00:00
polyobj.cpp Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
powerup.cpp Remove useless do_powerup test 2015-10-03 17:17:49 +00:00
render.cpp Improve support for using exact_type with valptridx 2015-09-15 02:48:04 +00:00
robot.cpp
scores.cpp Remove unnecessary scores_rprintf macro 2015-10-03 17:17:50 +00:00
segment.cpp
slew.cpp
songs.cpp Remove useless PHYSFS_eof tests 2015-10-09 02:46:11 +00:00
state.cpp Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Reuse show_first_found_title_screen for Descent 1 2015-10-09 02:46:11 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Use range_for for clear_stuck_objects 2015-09-15 02:48:03 +00:00
weapon.cpp Enable ammo-based auto-select for Gauss 2015-10-09 02:46:10 +00:00