75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Headers for physics functions and data
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*
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*/
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#ifndef _PHYSICS_H
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#define _PHYSICS_H
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#include "vecmat.h"
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#include "fvi.h"
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#include "fwd-window.h"
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#ifdef __cplusplus
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//#define FL_NORMAL 0
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//#define FL_TURBO 1
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//#define FL_HOVER 2
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//#define FL_REVERSE 3
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// Simulate a physics object for this frame
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#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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struct phys_visited_seglist
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{
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unsigned nsegs;
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std::array<segnum_t, MAX_FVI_SEGS> seglist;
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};
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namespace dcx {
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// Applies an instantaneous force on an object, resulting in an instantaneous
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// change in velocity.
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void phys_apply_force(object_base &obj, const vms_vector &force_vec);
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}
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namespace dsx {
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window_event_result do_physics_sim(const d_robot_info_array &Robot_info, vmobjptridx_t obj, const vms_vector &obj_previous_position, phys_visited_seglist *phys_segs);
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void phys_apply_rot(object &obj, const vms_vector &force_vec);
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}
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// this routine will set the thrust for an object to a value that will
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// (hopefully) maintain the object's current velocity
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namespace dcx {
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void set_thrust_from_velocity(object_base &obj);
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}
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void check_and_fix_matrix(vms_matrix &m);
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namespace dcx {
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void physics_turn_towards_vector(const vms_vector &goal_vector, object_base &obj, fix rate);
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}
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#endif
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#endif
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#endif /* _PHYSICS_H */
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