dxx-rebirth/include/ogl_init.h

108 lines
3 KiB
C

/* interface to OpenGL functions
* Added 9/15/99 Matthew Mueller
* Got rid of OpenGL-internal stuff 2004-5-16 Martin Schaffner
*/
#ifndef _OGL_INIT_H_
#define _OGL_INIT_H_
#ifdef _MSC_VER
# undef MAC // dirty feckin hack
#include <windows.h>
#include <stddef.h>
# define MAC(x)
#endif
//#ifdef _WIN32
//#define OGL_RUNTIME_LOAD
//#endif
#ifdef OGL_RUNTIME_LOAD
#include "loadgl.h"
int ogl_init_load_library(void);
#else
#if defined(__APPLE__) && defined(__MACH__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
//######hack, since multi texture support is not working
#undef GL_ARB_multitexture
#undef GL_SGIS_multitexture
#endif
#ifndef GL_VERSION_1_1
#ifdef GL_EXT_texture
#define GL_INTENSITY4 GL_INTENSITY4_EXT
#define GL_INTENSITY8 GL_INTENSITY8_EXT
#endif
#endif
#include "gr.h"
#include "palette.h"
#include "pstypes.h"
/* we need to export ogl_texture for 2d/font.c */
typedef struct _ogl_texture {
GLuint handle;
GLint internalformat;
GLenum format;
int w,h,tw,th,lw;
int bytesu;
int bytes;
GLfloat u,v;
GLfloat prio;
int wrapstate;
fix lastrend;
unsigned long numrend;
char wantmip;
} ogl_texture;
extern ogl_texture* ogl_get_free_texture();
extern int ogl_alttexmerge;//merge textures by just printing the seperate textures?
extern int ogl_rgba_format;
extern int ogl_intensity4_ok;
extern int ogl_luminance4_alpha4_ok;
extern int ogl_rgba2_ok;
extern int ogl_readpixels_ok;
extern int ogl_gettexlevelparam_ok;
extern int gl_initialized;
extern int GL_texmagfilt,GL_texminfilt,GL_needmipmaps;
extern int gl_reticle;
int ogl_check_mode(int x, int y); // check if mode is valid
int ogl_init_window(int x, int y);//create a window/switch modes/etc
void ogl_destroy_window(void);//destroy window/etc
void ogl_init(void);//one time initialization
void ogl_close(void);//one time shutdown
void ogl_loadbmtexture_m(grs_bitmap *bm,int domipmap);
void ogl_freebmtexture(grs_bitmap *bm);
void ogl_start_offscreen_render(int x, int y, int w, int h);
void ogl_end_offscreen_render(void);
void ogl_start_frame(void);
void ogl_end_frame(void);
void ogl_swap_buffers(void);
void ogl_set_screen_mode(void);
void ogl_cache_level_textures(void);
void ogl_urect(int left, int top, int right, int bot);
bool ogl_ubitmapm_c(int x, int y, grs_bitmap *bm, int c);
bool ogl_ubitmapm(int x, int y, grs_bitmap *bm);
bool ogl_ubitblt_i(int dw, int dh, int dx, int dy, int sw, int sh, int sx, int sy, grs_bitmap * src, grs_bitmap * dest);
bool ogl_ubitblt(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest);
bool ogl_ubitblt_tolinear(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest);
bool ogl_ubitblt_copy(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest);
void ogl_upixelc(int x, int y, int c);
void ogl_ulinec(int left, int top, int right, int bot, int c);
#include "3d.h"
bool g3_draw_tmap_2(int nv,g3s_point **pointlist,g3s_uvl *uvl_list,grs_bitmap *bmbot,grs_bitmap *bm, int orient);
void ogl_draw_reticle(int cross, int primary, int secondary);
#endif /* _OGL_INIT_H_ */