/* interface to OpenGL functions * Added 9/15/99 Matthew Mueller * Got rid of OpenGL-internal stuff 2004-5-16 Martin Schaffner */ #ifndef _OGL_INIT_H_ #define _OGL_INIT_H_ #ifdef _MSC_VER # undef MAC // dirty feckin hack #include #include # define MAC(x) #endif //#ifdef _WIN32 //#define OGL_RUNTIME_LOAD //#endif #ifdef OGL_RUNTIME_LOAD #include "loadgl.h" int ogl_init_load_library(void); #else #if defined(__APPLE__) && defined(__MACH__) #include #else #include #endif //######hack, since multi texture support is not working #undef GL_ARB_multitexture #undef GL_SGIS_multitexture #endif #ifndef GL_VERSION_1_1 #ifdef GL_EXT_texture #define GL_INTENSITY4 GL_INTENSITY4_EXT #define GL_INTENSITY8 GL_INTENSITY8_EXT #endif #endif #include "gr.h" #include "palette.h" #include "pstypes.h" /* we need to export ogl_texture for 2d/font.c */ typedef struct _ogl_texture { GLuint handle; GLint internalformat; GLenum format; int w,h,tw,th,lw; int bytesu; int bytes; GLfloat u,v; GLfloat prio; int wrapstate; fix lastrend; unsigned long numrend; char wantmip; } ogl_texture; extern ogl_texture* ogl_get_free_texture(); extern int ogl_alttexmerge;//merge textures by just printing the seperate textures? extern int ogl_rgba_format; extern int ogl_intensity4_ok; extern int ogl_luminance4_alpha4_ok; extern int ogl_rgba2_ok; extern int ogl_readpixels_ok; extern int ogl_gettexlevelparam_ok; extern int gl_initialized; extern int GL_texmagfilt,GL_texminfilt,GL_needmipmaps; extern int gl_reticle; int ogl_check_mode(int x, int y); // check if mode is valid int ogl_init_window(int x, int y);//create a window/switch modes/etc void ogl_destroy_window(void);//destroy window/etc void ogl_init(void);//one time initialization void ogl_close(void);//one time shutdown void ogl_loadbmtexture_m(grs_bitmap *bm,int domipmap); void ogl_freebmtexture(grs_bitmap *bm); void ogl_start_offscreen_render(int x, int y, int w, int h); void ogl_end_offscreen_render(void); void ogl_start_frame(void); void ogl_end_frame(void); void ogl_swap_buffers(void); void ogl_set_screen_mode(void); void ogl_cache_level_textures(void); void ogl_urect(int left, int top, int right, int bot); bool ogl_ubitmapm_c(int x, int y, grs_bitmap *bm, int c); bool ogl_ubitmapm(int x, int y, grs_bitmap *bm); bool ogl_ubitblt_i(int dw, int dh, int dx, int dy, int sw, int sh, int sx, int sy, grs_bitmap * src, grs_bitmap * dest); bool ogl_ubitblt(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest); bool ogl_ubitblt_tolinear(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest); bool ogl_ubitblt_copy(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest); void ogl_upixelc(int x, int y, int c); void ogl_ulinec(int left, int top, int right, int bot, int c); #include "3d.h" bool g3_draw_tmap_2(int nv,g3s_point **pointlist,g3s_uvl *uvl_list,grs_bitmap *bmbot,grs_bitmap *bm, int orient); void ogl_draw_reticle(int cross, int primary, int secondary); #endif /* _OGL_INIT_H_ */