..
ai.cpp
Cache get_local_player in ai.cpp
2015-09-26 21:17:13 +00:00
aipath.cpp
Remove default argument for basic_ptridx(magic,array)
2015-07-29 03:05:28 +00:00
automap.cpp
Improve support for using exact_type with valptridx
2015-09-15 02:48:04 +00:00
bm.cpp
Enable -Wcast-qual
2015-06-13 22:42:21 +00:00
cntrlcen.cpp
Use little endian for control center triggers
2015-09-13 21:02:19 +00:00
collide.cpp
Simplify apply_damage_to_controlcen time calculation
2015-09-26 21:17:13 +00:00
config.cpp
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
console.cpp
Cache font LINE_SPACING
2015-06-13 22:42:22 +00:00
controls.cpp
Pass object & to [gs]et_*_id
2015-09-15 02:48:04 +00:00
credits.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
digiobj.cpp
Remove unused return value of digi_link_sound_to_object*
2015-08-05 02:59:02 +00:00
dumpmine.cpp
Use valptr for dumpmine.cpp
2015-07-12 01:04:19 +00:00
effects.cpp
endlevel.cpp
Only restore non-alpha when alpha was used
2015-08-21 03:12:35 +00:00
fireball.cpp
Cache do_explosion_sequence Robot_info lookups
2015-08-17 02:44:56 +00:00
fuelcen.cpp
Shorten fuelcen_check_for_goal
2015-09-26 21:17:13 +00:00
fvi.cpp
Reorder fvi_sub object tests
2015-08-17 02:44:56 +00:00
game.cpp
Simplify do_invulnerable_stuff
2015-09-26 21:17:13 +00:00
gamecntl.cpp
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
gamefont.cpp
Convert most global arrays to array<>
2015-04-02 02:36:52 +00:00
gamemine.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
gamerend.cpp
Store FriendMissileView inside MissileViewEnabled
2015-09-26 21:17:14 +00:00
gamesave.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
gameseg.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
gameseq.cpp
Respect autoselect order for granted items
2015-09-26 21:17:14 +00:00
gauges.cpp
Combine gauges left/right window boxes
2015-09-13 21:02:19 +00:00
hostage.cpp
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
hud.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
iff.cpp
Use accessor for grs_bitmap::bm_type
2015-07-25 23:10:47 +00:00
inferno.cpp
Remove bool SysNoHogDir on non-unix
2015-09-22 02:28:38 +00:00
kconfig.cpp
Mouse overrun improvements: Reduced the range of Overrun (from 32 to 16) based on feedbach and restored original mouse base divisor for mouse X/Y axes (changed in 5a36ffdb17
)
2015-09-25 12:07:30 +02:00
kmatrix.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
laser.cpp
Store FriendMissileView inside MissileViewEnabled
2015-09-26 21:17:14 +00:00
lighting.cpp
Use array<> for more globals
2015-08-12 03:11:46 +00:00
menu.cpp
Store FriendMissileView inside MissileViewEnabled
2015-09-26 21:17:14 +00:00
mglobal.cpp
Remove typedef valptridx<T>::array_managed_type managed_type##_array_t
2015-08-22 20:43:04 +00:00
mission.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
morph.cpp
Convert most global arrays to array<>
2015-04-02 02:36:52 +00:00
multi.cpp
Fix clang warning for powerup caps
2015-09-22 02:28:38 +00:00
multibot.cpp
Pass object & to [gs]et_*_id
2015-09-15 02:48:04 +00:00
net_udp.cpp
Update reactor life text as slider moves
2015-09-22 02:28:38 +00:00
newdemo.cpp
Fix invalid access reading demos
2015-09-26 21:17:14 +00:00
newmenu.cpp
Simplify newmenu idle
2015-07-04 21:01:17 +00:00
object.cpp
Fixed a bunch of uninitialized object variables Valgrind complained about
2015-09-20 19:24:25 +02:00
paging.cpp
Shorten paging_touch_robot_maker
2015-08-22 20:43:03 +00:00
physics.cpp
Use valptr for physics.cpp
2015-07-12 01:04:21 +00:00
piggy.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
player.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
playsave.cpp
Store FriendMissileView inside MissileViewEnabled
2015-09-26 21:17:14 +00:00
polyobj.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
powerup.cpp
Simplify multiplayer sound handling
2015-08-05 02:59:02 +00:00
render.cpp
Improve support for using exact_type with valptridx
2015-09-15 02:48:04 +00:00
robot.cpp
Use enum class for AIB constants
2015-04-26 20:15:51 +00:00
scores.cpp
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
segment.cpp
Remove unused delta_light dummy
2015-02-28 19:36:01 +00:00
slew.cpp
songs.cpp
Move player callsign to player-callsign.h
2015-07-25 23:10:45 +00:00
state.cpp
Use little endian for control center triggers
2015-09-13 21:02:19 +00:00
switch.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
terrain.cpp
Expand render_mine window_rendered_data helper inline
2015-05-05 03:20:42 +00:00
texmerge.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
text.cpp
Convert most global arrays to array<>
2015-04-02 02:36:52 +00:00
titles.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
vclip.cpp
vers_id.cpp
Support overriding build date/time
2015-03-11 02:19:15 +00:00
wall.cpp
Use range_for for clear_stuck_objects
2015-09-15 02:48:03 +00:00
weapon.cpp
Rework pickup of weapon powerups
2015-09-26 21:17:12 +00:00