dxx-rebirth/similar/main
Kp 3511da2a10 object_create_explosion_sub: improve variables' names
`objp`, `obj`, and `obj0p` is not helpful when trying to reason about
the logic of this function.  Rename them to `obj_explosion_origin`,
`obj_fireball`, and `obj_iter`, respectively.
2019-07-27 17:48:03 +00:00
..
ai.cpp Move Stolen_item_index into d_thief_unique_state 2019-07-16 04:00:50 +00:00
aipath.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
automap.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
bm.cpp Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
bmread.cpp Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
cntrlcen.cpp Reduce ship rocking during countdown 2019-06-28 01:14:36 +00:00
collide.cpp Remove apply_damage_to_robot swapping of Stolen_items 2019-07-16 04:00:50 +00:00
config.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
console.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
controls.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
credits.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
digiobj.cpp Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
dumpmine.cpp Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops 2019-05-04 18:27:37 +00:00
effects.cpp Move Effects to d_level_unique_effects_clip_state 2019-03-03 00:31:09 +00:00
endlevel.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
fireball.cpp object_create_explosion_sub: improve variables' names 2019-07-27 17:48:03 +00:00
fuelcen.cpp Move player::num_robots_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
fvi.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
game.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
gamecntl.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
gamefont.cpp
gamemine.cpp Always initialize station_idx on level start 2019-07-20 18:24:24 +00:00
gamerend.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
gamesave.cpp Initialize powerup flags at level load 2019-07-07 22:00:02 +00:00
gameseg.cpp Remove __attribute__((packed)) on shortpos for gcc-9 support 2019-05-11 20:18:29 +00:00
gameseq.cpp Move player::hostages_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
gauges.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
generate-kconfig-udlr.py
hostage.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hud.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
iff.cpp
inferno.cpp Fix Win32 build 2019-07-22 00:51:01 +00:00
kconfig.cpp
kconfig.ui-table.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
kmatrix.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
laser.cpp Require only object_base for object_to_object_visibility 2019-07-27 17:48:03 +00:00
lighting.cpp Use xrange for render loops 2019-05-04 18:27:37 +00:00
menu.cpp Fix Win32 build 2019-07-22 00:51:01 +00:00
mglobal.cpp Move Boss_cloak_interval to d_level_shared_boss_state 2019-07-13 22:28:57 +00:00
mission.cpp Add workaround for PhysFS 3.0 ignoring symlinks to directories 2019-06-20 04:02:27 +00:00
morph.cpp Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
multi.cpp Move Stolen_items into d_thief_unique_state 2019-07-16 04:00:50 +00:00
multibot.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
net_udp.cpp Fix blank player names in multiplayer 2019-07-20 20:08:29 +00:00
newdemo.cpp Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
newmenu.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
object.cpp Relax laser_parent_is_player check so that dead players match 2019-07-18 02:06:45 +00:00
paging.cpp Move Effects to d_level_unique_effects_clip_state 2019-03-03 00:31:09 +00:00
physics.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
piggy.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
polyobj.cpp Fix Descent 1 laser color 2019-03-20 03:57:15 +00:00
powerup.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
render.cpp Fix SDL-only build of render.cpp 2019-07-07 22:00:02 +00:00
robot.cpp Move robot_create out of line 2019-03-03 00:31:09 +00:00
scores.cpp Move player::hostages_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
segment.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
slew.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
songs.cpp
state.cpp Move player::hostages_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
switch.cpp Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
terrain.cpp Move Viewer_eye to local scope 2018-12-30 00:43:57 +00:00
texmerge.cpp
text.cpp
titles.cpp Avoid copying background to itself 2019-07-07 22:00:02 +00:00
vclip.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
vers_id.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.cpp Remove exploding wall assertion 2019-06-20 04:02:27 +00:00
weapon.cpp Move Buddy_objnum to d_unique_buddy_state 2019-03-03 00:31:08 +00:00