dxx-rebirth/d1x-rebirth/RELEASE-NOTES.txt
Kp 33aa8937d9 Merge branch d1x-rebirth/master into unification/master
Conflicts:
	SConstruct
	common/main/multi.h
	similar/main/gamerend.c
2013-08-09 22:49:04 +00:00

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RELEASE NOTES
=============
What's new in 0.58.1
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* Fixed some bugs regarding reactor, making the game virtually unplayable for a lot of people
What's new in 0.58.0
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* Several fixes and improvements for Multiplayer - especially Coop savestates
* Sensitivity/Ramping sliders for keyboard input
* More efficient postional data for Multiplayer, making ship positions more accurate and require less traffic (Thanks to v66r)
* New file extension for AddOns (.dxa)
* Key combination ALT+ENTER will not work ingame anymore to not interrupt player input
* Command-line option to disable mouse cursor without disabling the mouse altogether
* Support for Raspberry Pi by derhass
* HUD style "no HUD"
* Fixes for lighting code which wasn't updating correctly all the time
* Improvement for transparency effects that won't make certain sprites disappear in front of bright surfaces
* Support for hmp tempo setting (Thanks to Yarn)
* Improvements and fixes for Shareware/Demo data
* Improvements for firing mechanism, keeping fire rate accurate at all FPS
* More fixes and improvements (see CHANGELOG.txt)
Special notes for this release
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* AddOns now use filename extension ".dxa". Your old AddOns will not work anymore. You can either re-download them or simply rename them from *.zip to *.dxa.
Known issues
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* On Windows the mouse is not correctly released if using ALT+TAB to minimize the game. This is not a bug in the program but rather the SDL library. It can be worked around by pausing the game and using ALT+ENTER to get the game to windowed mode. The mosue should not be stuck then anymore.