dxx-rebirth/similar
Kp 32ef2969e6 Override mapping of D1 secret door texture
Previously, this texture was handled by the default branch, which would
add 64.  For this texture, adding 64 picks a frame late in an animation,
causing the texture to have transparent areas.  The intended texture, as
used in D1, has no transparent areas.  Add a special case to pick the
first frame, which appears solid.

Reported-by: Q3BFG10K <https://github.com/dxx-rebirth/dxx-rebirth/issues/577>
Analyzed-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/577#issuecomment-783002296>
2021-04-04 22:01:25 +00:00
..
2d optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
3d optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
arch Consolidate stereo GL calls 2021-04-04 22:01:25 +00:00
editor Drop unnecessary includes 2021-02-20 23:46:51 +00:00
main Override mapping of D1 secret door texture 2021-04-04 22:01:25 +00:00
misc Reorganize & consolidate stereo vars per PR suggestions. 2021-03-15 11:32:10 -07:00