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ai.h
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Pass player powerup_flags to init_ai_frame
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2016-10-02 00:34:48 +00:00 |
aistruct.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
automap.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
bm.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
cli.cpp
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cli.h
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cmd.cpp
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cmd.h
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cntrlcen.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
collide.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
config.h
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
controls.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
credits.h
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Split credits_show special case into dedicated functions
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2016-08-19 03:41:42 +00:00 |
cvar.cpp
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cvar.h
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digi.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
effects.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
endlevel.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
escort.h
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Pass thief ID to recreate_thief
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2016-04-06 03:34:15 +00:00 |
fireball.h
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Pass only segidx to pick_connected_segment
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2016-10-02 00:34:41 +00:00 |
fuelcen.h
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fvi.h
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Move find_hitpoint_uv into namespace dsx
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2016-08-25 04:05:32 +00:00 |
fwd-object.h
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Pass const object_base to obj_unlink
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2016-07-23 04:10:43 +00:00 |
fwd-player.h
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Pass player powerup_flags to PLAYER_MAX_AMMO
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2016-10-02 00:34:42 +00:00 |
fwd-segment.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
fwd-wall.h
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Pass player powerup_flags to wall_hit_process
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2016-10-02 00:34:46 +00:00 |
fwd-weapon.h
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Pass secondary_weapon_index_t to player_has_secondary_weapon
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2016-10-02 00:34:49 +00:00 |
game.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
gamefont.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamemine.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
gamepal.h
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gamesave.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gameseg.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
gameseq.h
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Pass object_base &to create_player_appearance_effect
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2016-10-02 19:35:34 +00:00 |
gauges.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
hostage.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
hudmsg.h
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Move HUD_render_message_frame into namespace dsx
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2016-08-25 04:05:32 +00:00 |
inferno.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
kconfig.h
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Rename MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK
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2016-09-25 04:52:49 +00:00 |
kmatrix.h
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laser.h
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Move Omega_charge to player_info
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2016-08-28 22:41:47 +00:00 |
lighting.h
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menu.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
mission.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
morph.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
multi.h
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Split check_builtin_constant_p override
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2016-10-02 00:34:39 +00:00 |
multibot.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
multiinternal.h
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Simplify multiplayer_command_t truncation check
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2016-08-28 22:41:47 +00:00 |
net_udp.h
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Move USE_TRACKER to dxxsconf.h; rename to DXX_USE_TRACKER
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2016-09-11 18:49:15 +00:00 |
newdemo.h
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Rename WORDS_BIGENDIAN to DXX_WORDS_BIGENDIAN
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2016-09-30 01:49:57 +00:00 |
newmenu.h
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Remove non-ASCII characters in newmenu.h
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2016-08-25 04:05:31 +00:00 |
nvparse.h
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object.h
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Move Delayed_secondary into Secondary_weapon
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2016-10-02 00:34:43 +00:00 |
objnum.h
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paging.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
physics.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
piggy.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
player-callsign.h
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player-flags.h
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player.h
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Expand get_local_player_shields
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2016-10-02 00:34:40 +00:00 |
playsave.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
polyobj.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
powerup.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
render.h
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
render_state.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
robot.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
scores.h
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screens.h
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segiter.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
segment.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
segnum.h
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segpoint.h
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slew.h
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songs.h
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Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
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2016-09-11 18:49:15 +00:00 |
sounds.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
state.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
switch.h
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Pass player object to check_trigger
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2016-10-02 00:34:47 +00:00 |
terrain.h
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texmerge.h
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text.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
textures.h
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Propagate MAX_TEXTURES
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2016-07-10 04:11:35 +00:00 |
titles.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
valptridx.tcc
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Switch valptridx error reporting size to DXX_PRI_size_type
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2016-08-20 22:28:43 +00:00 |
vclip.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
vers_id.h
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Rename VERSION to DXX_VERSION_STR
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2016-09-11 18:49:16 +00:00 |
wall.h
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Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
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2016-04-06 03:34:13 +00:00 |
weapon.h
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Pass player_info to delayed_autoselect
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2016-10-02 00:34:43 +00:00 |
weapon_id.h
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