..
ai.cpp
Pass object_base &to add_awareness_event
2016-04-23 17:59:47 +00:00
aipath.cpp
Pass object &to player_path_set_orient_and_vel
2016-04-23 17:59:47 +00:00
automap.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
bm.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
cntrlcen.cpp
Pass object &to calc_controlcen_gun_point
2016-04-23 17:59:47 +00:00
collide.cpp
Simplify collide_robot_and_controlcen
2016-04-23 17:59:47 +00:00
config.cpp
Fix clang build of CGameCfg
2016-01-29 04:05:47 +00:00
console.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
controls.cpp
Remove default argument for basic_ptr(pointer,array &)
2016-01-09 16:38:13 +00:00
credits.cpp
digiobj.cpp
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
dumpmine.cpp
Use vwallptr
2016-02-12 04:02:28 +00:00
effects.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
endlevel.cpp
Removed subtraction of lifeleft for external_explosion in do_endlevel_sequence as it is already happening in object_mode_one() making the explosion animation play too fast
2016-03-30 14:31:13 +02:00
fireball.cpp
Pass object_base &to maybe_delete_object
2016-04-23 17:59:47 +00:00
fuelcen.cpp
New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
2016-02-25 14:11:08 +01:00
fvi.cpp
Fix some -Wshadow warnings
2016-02-12 04:02:28 +00:00
game.cpp
Move FakingInvul to player_info
2016-02-27 19:02:21 +00:00
gamecntl.cpp
Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
2016-03-30 20:09:46 +02:00
gamefont.cpp
Move OglFixedFont to CArg
2015-12-24 04:01:27 +00:00
gamemine.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00
gamerend.cpp
Remove valptridx operator-(P *, A &)
2016-04-06 03:34:13 +00:00
gamesave.cpp
Widen scope of player_info preservation
2016-03-19 19:08:11 +00:00
gameseg.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00
gameseq.cpp
Widen scope of player_info preservation
2016-03-19 19:08:11 +00:00
gauges.cpp
Remove valptridx operator-(P *, A &)
2016-04-06 03:34:13 +00:00
hostage.cpp
hud.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
iff.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
inferno.cpp
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
kconfig.cpp
Cache kconfig fspacx/fspacy values
2016-04-02 21:26:00 +00:00
kmatrix.cpp
Move multi_endlevel_poll* lookups to menu creation
2016-01-26 03:45:06 +00:00
laser.cpp
Simplify track_goal setup
2016-03-19 19:08:10 +00:00
lighting.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00
menu.cpp
Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
2016-03-30 20:09:46 +02:00
mglobal.cpp
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
mission.cpp
Address Clang name lookup issues: lookup descent_version_type enumerations against 'Mission' type instead of from Mission/Mission_path instances
2016-03-06 13:01:41 +08:00
morph.cpp
Fix some -Wshadow warnings
2016-02-12 04:02:28 +00:00
multi.cpp
Add get_ghost_id for multi_do_reappear
2016-03-20 20:38:54 +00:00
multibot.cpp
Pass object_base &to calc_gun_point
2016-04-09 21:40:27 +00:00
net_udp.cpp
Factor out net_udp_listen read loop
2016-04-23 17:59:47 +00:00
newdemo.cpp
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
newmenu.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
object.cpp
Move draw_object_blob to namespace dcx
2016-04-06 03:34:14 +00:00
paging.cpp
Use vwallptr
2016-02-12 04:02:28 +00:00
physics.cpp
Pass object &to phys_apply_rot
2016-04-06 03:34:14 +00:00
piggy.cpp
Disable piggy_bitmap_page_out_all
2016-02-20 17:28:11 +00:00
player.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
playsave.cpp
Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
2016-03-30 20:09:46 +02:00
polyobj.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
powerup.cpp
Factor out key pickup
2016-04-06 03:34:14 +00:00
render.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
robot.cpp
Pass object_base &to calc_gun_point
2016-04-09 21:40:27 +00:00
scores.cpp
Remove sprintf from scores.cpp
2016-01-03 20:21:35 +00:00
segment.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
slew.cpp
songs.cpp
state.cpp
Use range_for for state.cpp
2016-03-19 19:08:09 +00:00
switch.cpp
Always check for valid cside for wall1
2016-04-05 01:10:18 +00:00
terrain.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
texmerge.cpp
text.cpp
Remove unnecessary free_text
2016-01-09 16:38:11 +00:00
titles.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
vclip.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
vers_id.cpp
wall.cpp
Use range_for for kill_stuck_objects
2016-04-05 01:10:18 +00:00
weapon.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00