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2f098796e0
dxx-rebirth
/
arch
/
linux
History
zicodxx
9f6cbc8c6c
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
..
include
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
alsadigi.c
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
hmiplay.c
Process -nomusic argument again
2010-06-14 17:55:25 +00:00
ipx.c
Fixed some compiler warnings
2011-01-15 00:33:13 +01:00
ipx_kali.c
Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
2009-11-24 09:48:53 +00:00
messagebox.c
Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though)
2010-12-05 21:51:34 +08:00
ukali.c
Fixing possible string overflow while using KALI_PROCESS_NAME
2009-12-11 10:13:27 +00:00