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2f098796e0
dxx-rebirth
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arch
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zicodxx
2a60b32da2
Removed key_flush() call from save_screen_shot() - not needed anymore due to new input reading and only screws up ingame controls
2011-05-19 23:49:04 +02:00
..
carbon
Changed version from 0.56 to 0.57; Added first draft for RELEASE-NOTES.txt; updated docs
2011-05-07 02:51:21 +02:00
cocoa
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
include
New approach to handle a bunch of closing windows - removed window_do_close() again, reworked game_leave_menus by checking window_get_front() and closing this window until it's Game_wind, while event_process checking if window still exists after drawing and if not, take next window from previous which should be updated by then
2011-02-12 23:58:41 +01:00
linux
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
ogl
Removed key_flush() call from save_screen_shot() - not needed anymore due to new input reading and only screws up ingame controls
2011-05-19 23:49:04 +02:00
sdl
When reading ingame controls only flush mouse delta timer-based since reading is event-based already, allowing high precision no matter the game speed; Removed Mouse smoothing/filtering as it's now unnecessary due to event-based motion handling
2011-04-22 13:01:38 +02:00
win32
Client-side implementation for Tracker support by Matt 1360 Vandermeulen including improvements in udp_dns_filladdr and IPv4/IPv6 compability; Very little adjustments by me, too including IPv6 support for Windows (untested); Actual tracker code will follow later as seperate branch when it's done
2011-04-05 02:24:34 +02:00