dxx-rebirth/similar/main
Chris Taylor 2d587de8dc Make call_default_handler return a window_event_result
Make call_default_handler return a window_event_result to inform the event system in future, particularly if a window was closed.
2016-10-27 16:36:24 +08:00
..
ai.cpp Move move_towards_vector division into helper 2016-10-20 02:11:39 +00:00
aipath.cpp Pass player powerup_flags to ai_door_is_openable 2016-10-02 00:34:42 +00:00
automap.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
bm.cpp Switch DXX_HAVE_POISON to 0/1 instead of undef/defined 2016-10-08 23:24:21 +00:00
cntrlcen.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
collide.cpp Pass player_info to add_points_to_score 2016-10-15 00:53:19 +00:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
controls.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
credits.cpp Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Refactor write_key_text 2016-10-26 01:58:04 +00:00
effects.cpp
endlevel.cpp Fold endlevel_render_mine g3_set_view_matrix call 2016-09-26 00:50:09 +00:00
fireball.cpp Pass player_info to add_points_to_score 2016-10-15 00:53:19 +00:00
fuelcen.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
fvi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
game.cpp Return window_event_result::deleted if Game_wind closed 2016-10-27 12:24:02 +08:00
gamecntl.cpp Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
gamefont.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
gamemine.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
gamerend.cpp Move player::score to player_info 2016-10-15 00:53:19 +00:00
gamesave.cpp Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
gameseg.cpp Use array<> in set_segment_depths 2016-10-15 00:53:18 +00:00
gameseq.cpp Initialize Stuck_objects for D1 2016-10-15 00:53:22 +00:00
gauges.cpp Pass player_info to hud_show_cloak_invuln 2016-10-15 00:53:22 +00:00
hostage.cpp Move player::hostages_on_board to player_info 2016-10-15 00:53:19 +00:00
hud.cpp Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
iff.cpp Reduce scope of convert_ilbm_to_pbm rowptr 2016-09-04 00:02:51 +00:00
inferno.cpp Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
kconfig.cpp Use clamp_symmetric_value in kconfig_read_controls 2016-10-21 02:16:48 +00:00
kmatrix.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
laser.cpp Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling. 2016-10-10 15:37:25 +02:00
lighting.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
menu.cpp Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
mglobal.cpp
mission.cpp Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
morph.cpp Switch morph.cpp to reinterpret_cast 2016-09-04 00:02:53 +00:00
multi.cpp Use range_for in multi_check_for_killgoal_winner 2016-10-21 02:16:47 +00:00
multibot.cpp Pass player_info to add_points_to_score 2016-10-15 00:53:19 +00:00
net_udp.cpp Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
newdemo.cpp Move player::score to player_info 2016-10-15 00:53:19 +00:00
newmenu.cpp Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
object.cpp Move player::hostages_on_board to player_info 2016-10-15 00:53:19 +00:00
paging.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
powerup.cpp Pass player_info to add_points_to_score 2016-10-15 00:53:19 +00:00
render.cpp Fold render call to g3_set_view_matrix 2016-09-26 00:50:08 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp Revert high-score cool_saying size 2016-10-20 02:11:39 +00:00
segment.cpp
slew.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
songs.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
state.cpp Move player::hostages_rescued_total to player_info 2016-10-15 00:53:19 +00:00
switch.cpp Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
terrain.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
texmerge.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
vclip.cpp
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Initialize Stuck_objects for D1 2016-10-15 00:53:22 +00:00
weapon.cpp Pass secondary_weapon_index_t to player_has_secondary_weapon 2016-10-02 00:34:49 +00:00