dxx-rebirth/similar/editor/ktmap.cpp

183 lines
5 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Texture map key bindings.
*
*/
#include <string.h>
#include "inferno.h"
#include "editor.h"
#include "editor/esegment.h"
#include "kdefs.h"
// Assign CurrentTexture to Curside in *Cursegp
int AssignTexture(void)
{
autosave_mine( mine_filename );
undo_status[Autosave_count] = "Assign Texture UNDONE.";
Cursegp->sides[Curside].tmap_num = CurrentTexture;
New_segment.sides[Curside].tmap_num = CurrentTexture;
// propagate_light_intensity(Cursegp, Curside, CurrentTexture, 0);
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
// Assign CurrentTexture to Curside in *Cursegp
int AssignTexture2(void)
{
int texnum, orient, ctexnum, newtexnum;
autosave_mine( mine_filename );
undo_status[Autosave_count] = "Assign Texture 2 UNDONE.";
texnum = Cursegp->sides[Curside].tmap_num2 & 0x3FFF;
orient = ((Cursegp->sides[Curside].tmap_num2 & 0xC000) >> 14) & 3;
ctexnum = CurrentTexture;
if ( ctexnum == texnum ) {
orient = (orient+1) & 3;
newtexnum = (orient<<14) | texnum;
} else {
newtexnum = ctexnum;
}
Cursegp->sides[Curside].tmap_num2 = newtexnum;
New_segment.sides[Curside].tmap_num2 = newtexnum;
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
int ClearTexture2(void)
{
autosave_mine( mine_filename );
undo_status[Autosave_count] = "Clear Texture 2 UNDONE.";
Cursegp->sides[Curside].tmap_num2 = 0;
New_segment.sides[Curside].tmap_num2 = 0;
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
// --------------------------------------------------------------------------------------------------
// Propagate textures from Cursegp through Curside.
// If uv_flag !0, then only propagate uv coordinates (if 0, then propagate textures as well)
// If move_flag !0, then move forward to new segment after propagation, else don't
static int propagate_textures_common(int uv_flag, int move_flag)
{
autosave_mine( mine_filename );
undo_status[Autosave_count] = "Propagate Textures UNDONE.";
const auto c = Cursegp->children[Curside];
if (IS_CHILD(c))
med_propagate_tmaps_to_segments(Cursegp, vsegptridx(c), uv_flag);
if (move_flag)
SelectCurrentSegForward();
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
// Propagate texture maps from current segment, through current side
int PropagateTextures(void)
{
return propagate_textures_common(0, 0);
}
// Propagate texture maps from current segment, through current side
int PropagateTexturesUVs(void)
{
return propagate_textures_common(-1, 0);
}
// Propagate texture maps from current segment, through current side
// And move to that segment.
int PropagateTexturesMove(void)
{
return propagate_textures_common(0, 1);
}
// Propagate uv coordinate from current segment, through current side
// And move to that segment.
int PropagateTexturesMoveUVs(void)
{
return propagate_textures_common(-1, 1);
}
// -------------------------------------------------------------------------------------
static int is_selected_segment(segnum_t segnum)
{
return Selected_segs.contains(segnum);
}
// -------------------------------------------------------------------------------------
// Auxiliary function for PropagateTexturesSelected.
// Recursive parse.
static void pts_aux(const vsegptridx_t sp, visited_segment_bitarray_t &visited)
{
visited[sp] = true;
for (int side=0; side<MAX_SIDES_PER_SEGMENT; side++) {
const auto c = sp->children[side];
if (IS_CHILD(c))
{
const auto &&csegp = vsegptridx(c);
while (!visited[c] && is_selected_segment(c))
{
med_propagate_tmaps_to_segments(sp, csegp, 0);
pts_aux(csegp, visited);
}
}
}
}
// -------------------------------------------------------------------------------------
// Propagate texture maps from current segment recursively exploring all children, to all segments in Selected_list
// until a segment not in Selected_list is reached.
int PropagateTexturesSelected(void)
{
autosave_mine( mine_filename );
undo_status[Autosave_count] = "Propogate Textures Selected UNDONE.";
visited_segment_bitarray_t visited;
visited[Cursegp] = true;
pts_aux(Cursegp, visited);
Update_flags |= UF_WORLD_CHANGED;
return 1;
}