Pass vsegptridx from propagate_textures_common
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@ -95,10 +95,10 @@ int ClearTexture2(void)
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static int propagate_textures_common(int uv_flag, int move_flag)
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{
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autosave_mine( mine_filename );
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undo_status[Autosave_count] = "Propogate Textures UNDONE.";
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if (IS_CHILD(Cursegp->children[Curside]))
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med_propagate_tmaps_to_segments(Cursegp, &Segments[Cursegp->children[Curside]], uv_flag);
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undo_status[Autosave_count] = "Propagate Textures UNDONE.";
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const auto c = Cursegp->children[Curside];
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if (IS_CHILD(c))
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med_propagate_tmaps_to_segments(Cursegp, vsegptridx(c), uv_flag);
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if (move_flag)
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SelectCurrentSegForward();
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