ai.cpp
|
Use valptr for ai.cpp
|
2015-07-12 01:04:19 +00:00 |
aipath.cpp
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Use valptr for aipath.cpp
|
2015-07-12 01:04:19 +00:00 |
cntrlcen.cpp
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Use valptr for cntrlcen.cpp
|
2015-07-12 01:04:19 +00:00 |
collide.cpp
|
Parenthesize static_assert expression
|
2015-07-09 03:12:45 +00:00 |
digiobj.cpp
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Make digi_sync_sounds objp const
|
2015-07-10 03:22:26 +00:00 |
fuelcen.cpp
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Pass only valptr_t to fuelcen_delete
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2015-07-12 01:04:18 +00:00 |
gamemine.cpp
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Use segptridx for Cursegp, Markedsegp
|
2015-07-12 01:04:18 +00:00 |
gamesave.cpp
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Use segptridx for Cursegp, Markedsegp
|
2015-07-12 01:04:18 +00:00 |
gameseq.cpp
|
Implement secluded spawns
|
2015-07-04 21:01:18 +00:00 |
gauges.cpp
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Fix secondary weapon text alignment
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2015-06-28 21:02:46 +00:00 |
hostage.cpp
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Reduce gauges.h includes
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2015-04-19 04:18:51 +00:00 |
net_udp.cpp
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Implement secluded spawns
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2015-07-04 21:01:18 +00:00 |
object.cpp
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Pass only vobjptr_t to obj_detach_one
|
2015-07-12 01:04:18 +00:00 |
wall.cpp
|
Optimize check_poke
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2015-07-12 01:04:17 +00:00 |