dxx-rebirth/similar/main
Kp 275c4297fe Write back Final_boss_countdown_time on every update
Otherwise, unless FrameTime exceeds Final_boss_countdown_time in a
single frame, the time never advances and the level never ends.

Fixes: 215252b8ca ("Fold Final_boss_is_dead into Final_boss_countdown_time")
2019-09-01 00:20:28 +00:00
..
ai.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
aipath.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
automap.cpp Recompute automap subcanvas on window size change 2019-08-18 20:37:29 +00:00
bm.cpp Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
bmread.cpp Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
cntrlcen.cpp Move controlcen_death_silence to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
collide.cpp Write back Final_boss_countdown_time on every update 2019-09-01 00:20:28 +00:00
config.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
console.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
controls.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
credits.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
digiobj.cpp Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
dumpmine.cpp Eliminate unnecessary Gamesave_current_filename 2019-08-06 02:59:40 +00:00
effects.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
endlevel.cpp Fix crash loading endlevel data with no exit side 2019-08-31 17:31:51 +00:00
fireball.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
fuelcen.cpp Move player::num_robots_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
fvi.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
game.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamecntl.cpp Make del+shift+b do fatal damage to every robot it explodes 2019-09-01 00:20:28 +00:00
gamefont.cpp Enforce separation of font X/Y scaling 2018-06-08 04:04:05 +00:00
gamemine.cpp Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gamerend.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamesave.cpp Move Reactor_strength to d_level_shared_control_center_state 2019-08-15 01:34:22 +00:00
gameseg.cpp Remove __attribute__((packed)) on shortpos for gcc-9 support 2019-05-11 20:18:29 +00:00
gameseq.cpp Set player name in Players[] at single-player game start 2019-08-25 17:53:57 +00:00
gauges.cpp Hide lives-remaining count during demo playback 2019-08-24 18:14:16 +00:00
generate-kconfig-udlr.py Adapt to Python 3 strict bytes vs str rules 2018-04-30 05:31:16 +00:00
hostage.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hud.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
iff.cpp Simplify test for corrupt IFF file 2018-04-03 03:20:08 +00:00
inferno.cpp Align capitalization of Data directory in instructions with the code 2019-08-25 17:06:34 +00:00
kconfig.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
kconfig.ui-table.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
kmatrix.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
laser.cpp Test that guided missile's parent is still a player 2019-08-21 02:54:08 +00:00
lighting.cpp Use xrange for render loops 2019-05-04 18:27:37 +00:00
menu.cpp do_new_game_menu: improve new game dialog text 2019-07-28 21:09:07 +00:00
mglobal.cpp Move transition_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
mission.cpp Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
morph.cpp Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
multi.cpp Tighten checks on killer_obj type 2019-08-21 02:54:08 +00:00
multibot.cpp Move Boss_hit_time to d_level_unique_boss_state 2019-08-06 02:59:40 +00:00
net_udp.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
newdemo.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
newmenu.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
object.cpp Move Death_sequence_aborted to d_game_view_unique_state 2019-08-15 01:34:22 +00:00
paging.cpp Move Effects to d_level_unique_effects_clip_state 2019-03-03 00:31:09 +00:00
physics.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
piggy.cpp Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Avoid reducing player's highest-level when replaying a non-MRU level 2019-08-24 04:32:24 +00:00
polyobj.cpp Fix Descent 1 laser color 2019-03-20 03:57:15 +00:00
powerup.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
render.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
robot.cpp Move robot_create out of line 2019-03-03 00:31:09 +00:00
scores.cpp Set player name in Players[] at single-player game start 2019-08-25 17:53:57 +00:00
segment.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
slew.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
songs.cpp Refactor song loading 2019-08-25 16:43:17 +00:00
state.cpp Set player name in Players[] at single-player game load 2019-08-29 02:40:32 +00:00
switch.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
terrain.cpp Move exit_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp Avoid copying background to itself 2019-07-07 22:00:02 +00:00
vclip.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
vers_id.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.cpp Remove exploding wall assertion 2019-06-20 04:02:27 +00:00
weapon.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00