dxx-rebirth/similar/main
Kp 25e95936d5 When pursuing player, avoid segment_none instead of segment 1
Avoiding segment 1 makes no sense, and appears to be a bug.
2013-12-25 04:39:16 +00:00
..
ai.cpp When pursuing player, avoid segment_none instead of segment 1 2013-12-25 04:39:16 +00:00
aipath.cpp Use visited_segment_bitarray_t for create_path_points 2013-12-22 05:30:23 +00:00
automap.cpp
bm.cpp
cntrlcen.cpp
collide.cpp
config.cpp
console.cpp Scrub control codes from stdout/file, but not HUD/console 2013-12-22 20:56:55 +00:00
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp Pass computed message length from err_printf to con_puts 2013-12-22 20:13:05 +00:00
effects.cpp
endlevel.cpp
fireball.cpp Use visited_segment_bitarray_t for pick_connected_segment 2013-12-22 05:30:44 +00:00
fuelcen.cpp
fvi.cpp Switch fvi to use a local visited_segment_bitarray_t 2013-12-22 20:56:55 +00:00
game.cpp
gamecntl.cpp
gamefont.cpp
gamemine.cpp
gamerend.cpp Split extra-view loop into helper function 2013-12-22 20:02:36 +00:00
gamesave.cpp Remove unread player structure from savefile 2013-12-25 03:22:06 +00:00
gameseg.cpp Use visited_segment_bitarray_t for set_segment_depths 2013-12-22 05:32:46 +00:00
gameseq.cpp
gauges.cpp Show cloak/invulnerability time remaining on HUD 2013-12-22 20:02:23 +00:00
hostage.cpp
hud.cpp Scrub control codes from stdout/file, but not HUD/console 2013-12-22 20:56:55 +00:00
iff.cpp
inferno.cpp Add debug option -no-grab to prevent window grabbing 2013-12-22 20:56:55 +00:00
kconfig.cpp
kmatrix.cpp
laser.cpp
lighting.cpp
menu.cpp
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp Remove BEFORE/AFTER arguments to for_each_multiplayer_command 2013-12-22 20:02:22 +00:00
multibot.cpp Store boss gate/teleport segments in countarray objects 2013-12-22 20:02:42 +00:00
net_udp.cpp Show failed hostname when DNS lookup fails 2013-12-25 03:22:06 +00:00
newdemo.cpp
newmenu.cpp
object.cpp
paging.cpp
physics.cpp Convert fvi to use countarray for segment list 2013-12-22 20:56:53 +00:00
piggy.cpp
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp
render.cpp
robot.cpp
scores.cpp
slew.cpp
songs.cpp
state.cpp
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Use visited_segment_bitarray_t for blast_nearby_glass 2013-12-22 05:33:18 +00:00
weapon.cpp