dxx-rebirth/include
2007-04-09 02:41:45 +00:00
..
3d.h use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed) 2007-02-18 07:29:26 +00:00
args.h initial import 2006-03-20 17:12:09 +00:00
byteswap.h initial import 2006-03-20 17:12:09 +00:00
cfile.h include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
checker.h initial import 2006-03-20 17:12:09 +00:00
cmd.h initial import 2006-03-20 17:12:09 +00:00
CON_console.h initial import 2006-03-20 17:12:09 +00:00
console.h initial import 2006-03-20 17:12:09 +00:00
d1x.xpm initial import 2006-03-20 17:12:09 +00:00
d_glob.h initial import 2006-03-20 17:12:09 +00:00
d_io.h initial import 2006-03-20 17:12:09 +00:00
descent.xpm initial import 2006-03-20 17:12:09 +00:00
error.h include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
fix.h initial import 2006-03-20 17:12:09 +00:00
func.h initial import 2006-03-20 17:12:09 +00:00
gr.h add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c 2007-03-21 11:32:33 +00:00
grdef.h initial import 2006-03-20 17:12:09 +00:00
hash.h initial import 2006-03-20 17:12:09 +00:00
hmp2mid.h include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
i86.h initial import 2006-03-20 17:12:09 +00:00
ibitblt.h initial import 2006-03-20 17:12:09 +00:00
iff.h initial import 2006-03-20 17:12:09 +00:00
ignorecase.h initial import 2006-03-20 17:12:09 +00:00
interp.h initial import 2006-03-20 17:12:09 +00:00
ipx.h initial import 2006-03-20 17:12:09 +00:00
libmve.h initial import 2006-03-20 17:12:09 +00:00
loadgl.h introducing draw_wbu_border to draw rounded weapon boxes with glScissor 2006-10-20 16:38:04 +00:00
makesig.h initial import 2006-03-20 17:12:09 +00:00
maths.h initial import 2006-03-20 17:12:09 +00:00
modex.h initial import 2006-03-20 17:12:09 +00:00
mono.h initial import 2006-03-20 17:12:09 +00:00
nocfile.h initial import 2006-03-20 17:12:09 +00:00
ogl_init.h Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
pa_enabl.h initial import 2006-03-20 17:12:09 +00:00
palette.h initial import 2006-03-20 17:12:09 +00:00
pcx.h initial import 2006-03-20 17:12:09 +00:00
physfsrwops.h include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
physfsx.h include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
pngfile.h initial import 2006-03-20 17:12:09 +00:00
psmacros.inc initial import 2006-03-20 17:12:09 +00:00
pstypes.h move determination of WORDS_BIG_ENDIAN to pstypes.h as SCons can't do it (as far as I know). SCons doesn't make conf.h 2007-04-09 01:16:31 +00:00
pstypes.inc initial import 2006-03-20 17:12:09 +00:00
rbaudio.h initial import 2006-03-20 17:12:09 +00:00
rle.h initial import 2006-03-20 17:12:09 +00:00
strio.h initial import 2006-03-20 17:12:09 +00:00
strutil.h initial import 2006-03-20 17:12:09 +00:00
texmap.h initial import 2006-03-20 17:12:09 +00:00
timer.h initial import 2006-03-20 17:12:09 +00:00
u_dpmi.h initial import 2006-03-20 17:12:09 +00:00
u_mem.h initial import 2006-03-20 17:12:09 +00:00
ui.h initial import 2006-03-20 17:12:09 +00:00
vecmat.h initial import 2006-03-20 17:12:09 +00:00
vesa.h initial import 2006-03-20 17:12:09 +00:00