dxx-rebirth/similar/main
2015-08-22 20:43:04 +00:00
..
ai.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
aipath.cpp Remove default argument for basic_ptridx(magic,array) 2015-07-29 03:05:28 +00:00
automap.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
bm.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
cntrlcen.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
collide.cpp Simplify player-got-hit sound check 2015-08-17 02:44:56 +00:00
config.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
console.cpp Cache font LINE_SPACING 2015-06-13 22:42:22 +00:00
controls.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
credits.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
digiobj.cpp Remove unused return value of digi_link_sound_to_object* 2015-08-05 02:59:02 +00:00
dumpmine.cpp Use valptr for dumpmine.cpp 2015-07-12 01:04:19 +00:00
effects.cpp
endlevel.cpp Only restore non-alpha when alpha was used 2015-08-21 03:12:35 +00:00
fireball.cpp Cache do_explosion_sequence Robot_info lookups 2015-08-17 02:44:56 +00:00
fuelcen.cpp Use range_for for fuelcen.cpp 2015-08-22 20:43:03 +00:00
fvi.cpp Reorder fvi_sub object tests 2015-08-17 02:44:56 +00:00
game.cpp Simplify multiplayer sound handling 2015-08-05 02:59:02 +00:00
gamecntl.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
gamefont.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
gamemine.cpp Remove default argument for basic_ptridx(magic,array) 2015-07-29 03:05:28 +00:00
gamerend.cpp Repositioned (non Release) HUD level time output and FPS counter to fixed positions across all cockpit modes; Slight reformat for FPS counter and added FrameTime display (in ms) if -verbose is given 2015-08-16 15:37:30 +02:00
gamesave.cpp Optimize clearing ConsoleObject anim_angles 2015-08-14 03:02:04 +00:00
gameseg.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
gameseq.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
gauges.cpp Fixed Primary weapon info position in HiRes cockpit mode; Removed redundant vulcan ammo display in Fullscreen Alt HUD #1 2015-08-18 19:17:24 +02:00
hostage.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
hud.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
iff.cpp Use accessor for grs_bitmap::bm_type 2015-07-25 23:10:47 +00:00
inferno.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
kconfig.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
kmatrix.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
laser.cpp Improve create_smart_children 2015-08-17 02:44:56 +00:00
lighting.cpp Use array<> for more globals 2015-08-12 03:11:46 +00:00
menu.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
mglobal.cpp Move array_managed_type into valptridx<T> 2015-08-22 20:43:04 +00:00
mission.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
morph.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
multi.cpp Improve caching when duplicating items 2015-08-13 03:15:52 +00:00
multibot.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
net_udp.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
newdemo.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
newmenu.cpp Simplify newmenu idle 2015-07-04 21:01:17 +00:00
object.cpp Move array_managed_type into valptridx<T> 2015-08-22 20:43:04 +00:00
paging.cpp Shorten paging_touch_robot_maker 2015-08-22 20:43:03 +00:00
physics.cpp Use valptr for physics.cpp 2015-07-12 01:04:21 +00:00
piggy.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
player.cpp
playsave.cpp Use array<> for more globals 2015-08-12 03:11:46 +00:00
polyobj.cpp Expand ZERO_VECTOR inline 2015-08-13 03:15:53 +00:00
powerup.cpp Simplify multiplayer sound handling 2015-08-05 02:59:02 +00:00
render.cpp Only restore non-alpha when alpha was used 2015-08-21 03:12:35 +00:00
robot.cpp Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
segment.cpp Remove unused delta_light dummy 2015-02-28 19:36:01 +00:00
slew.cpp
songs.cpp Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
state.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
switch.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
terrain.cpp Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
texmerge.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
text.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
titles.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
vclip.cpp
vers_id.cpp Support overriding build date/time 2015-03-11 02:19:15 +00:00
wall.cpp Use range_for for add_stuck_object 2015-07-21 02:57:27 +00:00
weapon.cpp Simplify multiplayer sound handling 2015-08-05 02:59:02 +00:00