.. |
ai.cpp
|
Pass player position to teleport_boss
|
2017-04-30 16:25:15 +00:00 |
aipath.cpp
|
|
|
automap.cpp
|
Use canvas in OGL g3_draw_sphere
|
2017-03-11 19:56:24 +00:00 |
bm.cpp
|
Pass polymodel &to free_model
|
2017-02-19 19:33:44 +00:00 |
cntrlcen.cpp
|
|
|
collide.cpp
|
Separate hoard/proximity tracking
|
2017-03-18 18:07:36 +00:00 |
config.cpp
|
|
|
console.cpp
|
Move console.cpp specific constants out of header
|
2017-03-18 18:07:36 +00:00 |
controls.cpp
|
|
|
credits.cpp
|
Cache canvas in credits_handler
|
2017-03-11 19:56:23 +00:00 |
digiobj.cpp
|
|
|
dumpmine.cpp
|
|
|
effects.cpp
|
|
|
endlevel.cpp
|
Pass canvas to render_endlevel_frame
|
2017-03-11 19:56:28 +00:00 |
fireball.cpp
|
Pass canvas to draw_fireball
|
2017-03-11 19:56:25 +00:00 |
fuelcen.cpp
|
Change station/robotmaker consistency check to LevelError
|
2017-04-15 17:46:44 +00:00 |
fvi.cpp
|
Avoid temporarily moving boss while probing layout
|
2017-03-01 02:48:40 +00:00 |
game.cpp
|
Remove canvas juggling in save_screen_shot
|
2017-04-08 16:48:19 +00:00 |
gamecntl.cpp
|
Pass object &to toggle_headlight_active
|
2017-04-22 21:23:55 +00:00 |
gamefont.cpp
|
Pass canvas to gr_init_font
|
2017-03-11 19:56:22 +00:00 |
gamemine.cpp
|
|
|
gamerend.cpp
|
Pass canvas &to nm_draw_background
|
2017-04-08 16:48:20 +00:00 |
gamesave.cpp
|
Validate segment walls on load
|
2017-04-22 21:23:56 +00:00 |
gameseg.cpp
|
Move compute_segment_center body to dcx
|
2017-02-22 03:05:44 +00:00 |
gameseq.cpp
|
Pass player to init_player_stats_level
|
2017-04-30 16:25:16 +00:00 |
gauges.cpp
|
Separate hoard/proximity tracking
|
2017-03-18 18:07:36 +00:00 |
hostage.cpp
|
Pass canvas to draw_hostage
|
2017-03-11 19:56:26 +00:00 |
hud.cpp
|
Pass canvas to HUD_render_message_frame
|
2017-03-11 19:56:21 +00:00 |
iff.cpp
|
|
|
inferno.cpp
|
Add custom terminate handler on Windows
|
2017-04-22 21:23:56 +00:00 |
kconfig.cpp
|
Pass canvas &to nm_draw_background
|
2017-04-08 16:48:20 +00:00 |
kmatrix.cpp
|
Fold calls to kmatrix_status_msg
|
2017-03-11 19:56:29 +00:00 |
laser.cpp
|
Pass canvas to Laser_render
|
2017-03-11 19:56:26 +00:00 |
lighting.cpp
|
Pass object &to toggle_headlight_active
|
2017-04-22 21:23:55 +00:00 |
menu.cpp
|
Pass vms_angvec &to draw_model_picture
|
2017-04-30 16:25:16 +00:00 |
mglobal.cpp
|
Alias Side_to_verts to Side_to_verts_int
|
2017-03-04 22:25:54 +00:00 |
mission.cpp
|
|
|
morph.cpp
|
Pass canvas to draw_morph_object
|
2017-03-11 19:56:27 +00:00 |
multi.cpp
|
Remove abandoned powerup_cap_state
|
2017-04-22 21:23:55 +00:00 |
multibot.cpp
|
Play boss looping immediately on loading saved game
|
2017-02-26 10:21:10 +08:00 |
net_udp.cpp
|
Fix Windows net_udp.cpp build
|
2017-04-22 21:23:56 +00:00 |
newdemo.cpp
|
|
|
newmenu.cpp
|
Pass canvas &to nm_draw_background
|
2017-04-08 16:48:20 +00:00 |
object.cpp
|
Pass vcobjptridx_t to draw_polygon_object
|
2017-03-18 18:07:39 +00:00 |
paging.cpp
|
|
|
physics.cpp
|
|
|
piggy.cpp
|
|
|
player.cpp
|
|
|
playsave.cpp
|
Add experimental MP-aware mouselook
|
2017-03-25 19:34:02 +00:00 |
polyobj.cpp
|
Pass vms_angvec &to draw_model_picture
|
2017-04-30 16:25:16 +00:00 |
powerup.cpp
|
Separate hoard/proximity tracking
|
2017-03-18 18:07:36 +00:00 |
render.cpp
|
Pass canvas to render_side
|
2017-04-30 16:25:18 +00:00 |
robot.cpp
|
|
|
scores.cpp
|
Fix missed canvas updates in scores_handler
|
2017-04-30 16:25:17 +00:00 |
segment.cpp
|
|
|
slew.cpp
|
|
|
songs.cpp
|
|
|
state.cpp
|
Remove canvas juggling in state_callback
|
2017-04-30 16:25:17 +00:00 |
switch.cpp
|
|
|
terrain.cpp
|
Pass canvas to render_terrain
|
2017-03-11 19:56:26 +00:00 |
texmerge.cpp
|
|
|
text.cpp
|
|
|
titles.cpp
|
Fix missed canvas updates in briefing_process_char
|
2017-04-30 16:25:17 +00:00 |
vclip.cpp
|
Expand bomb spin variance
|
2017-03-11 19:56:26 +00:00 |
vers_id.cpp
|
|
|
wall.cpp
|
|
|
weapon.cpp
|
Reduce D1 spreadfire cost
|
2017-02-19 19:33:45 +00:00 |