dxx-rebirth/common/main
2015-07-13 01:09:36 +00:00
..
ai.h Use fwdvalptridx instead of inline forward declarations 2015-06-13 22:42:16 +00:00
aistruct.h
automap.h
bm.h
cli.cpp Simplify cli gr_string call 2015-06-07 16:20:47 +00:00
cli.h
cmd.cpp Fix cmd queue append 2015-06-21 22:30:28 +00:00
cmd.h Add const to cmd prototype 2015-06-07 16:20:47 +00:00
cntrlcen.h
collide.h
config.h Improve Cfg locality 2015-07-04 21:01:17 +00:00
controls.h
credits.h
cvar.cpp Pass cvar_registervariable cvar by & 2015-06-07 16:20:47 +00:00
cvar.h Pass cvar_registervariable cvar by & 2015-06-07 16:20:47 +00:00
digi.h
effects.h
endlevel.h
escort.h
fireball.h Use valptr for fireball.cpp 2015-07-12 01:04:19 +00:00
fuelcen.h Pass only valptr_t to fuelcen_delete 2015-07-12 01:04:18 +00:00
fvi.h
fwdobject.h Pass only vobjptr_t to obj_unlink 2015-07-12 01:04:17 +00:00
fwdsegment.h
fwdwall.h Make Stuck_objects static 2015-06-13 22:42:21 +00:00
game.h Only respawn when the player presses fire 2015-06-20 16:16:43 +00:00
gamefont.h Cache font scale X float 2015-06-13 22:42:20 +00:00
gamemine.h
gamepal.h
gamesave.h
gameseg.h Switch get_seg_masks from vcsegptridx_t to vcsegptr_t 2015-07-12 01:04:17 +00:00
gameseq.h
gauges.h
hostage.h
hudmsg.h
inferno.h
kconfig.h Make convert_raw_joy_axis static 2015-06-23 03:04:47 +00:00
kmatrix.h
laser.h
lighting.h
menu.h
mission.h
morph.h
multi.h Pass only vobjptr_t to multi_reset_player_object 2015-07-12 01:04:17 +00:00
multibot.h
multiinternal.h Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
net_udp.h
newdemo.h
newmenu.h
nvparse.h
object.h Use T::index_type for highest_valid 2015-07-13 01:09:36 +00:00
objnum.h Make objnum unsigned 2015-06-13 22:42:15 +00:00
paging.h
physics.h
piggy.h Reduce scope of ifdef(D1||D2) 2015-07-04 21:01:17 +00:00
player.h Reduce scope of ifdef(D1||D2) 2015-07-04 21:01:17 +00:00
playsave.h Implement Nonlinear Joystick Settings 2015-06-11 01:41:26 +00:00
polyobj.h
powerup.h
render.h
render_state.h
robot.h
scores.h
screens.h
segiter.h Rewrite valptridx 2015-07-09 03:12:45 +00:00
segment.h Use T::index_type for highest_valid 2015-07-13 01:09:36 +00:00
segnum.h Convert segnum_t to uint16_t 2015-06-13 22:42:15 +00:00
segpoint.h
slew.h
songs.h
sounds.h
state.h
switch.h Pass vcobjptridx to check_trigger 2015-07-12 01:04:22 +00:00
terrain.h
texmerge.h
text.h
textures.h
titles.h
vclip.h
vers_id.h
wall.h
weapon.h Enable D1 weapon drops 2015-07-02 02:37:55 +00:00