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ai.h
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Use fwdvalptridx instead of inline forward declarations
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2015-06-13 22:42:16 +00:00 |
aistruct.h
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automap.h
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bm.h
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cli.cpp
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Simplify cli gr_string call
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2015-06-07 16:20:47 +00:00 |
cli.h
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cmd.cpp
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Fix cmd queue append
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2015-06-21 22:30:28 +00:00 |
cmd.h
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Add const to cmd prototype
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2015-06-07 16:20:47 +00:00 |
cntrlcen.h
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collide.h
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config.h
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Improve Cfg locality
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2015-07-04 21:01:17 +00:00 |
controls.h
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credits.h
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cvar.cpp
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Pass cvar_registervariable cvar by &
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2015-06-07 16:20:47 +00:00 |
cvar.h
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Pass cvar_registervariable cvar by &
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2015-06-07 16:20:47 +00:00 |
digi.h
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effects.h
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endlevel.h
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escort.h
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fireball.h
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Use valptr for fireball.cpp
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2015-07-12 01:04:19 +00:00 |
fuelcen.h
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Pass only valptr_t to fuelcen_delete
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2015-07-12 01:04:18 +00:00 |
fvi.h
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fwdobject.h
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Pass only vobjptr_t to obj_unlink
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2015-07-12 01:04:17 +00:00 |
fwdsegment.h
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fwdwall.h
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Make Stuck_objects static
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2015-06-13 22:42:21 +00:00 |
game.h
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Only respawn when the player presses fire
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2015-06-20 16:16:43 +00:00 |
gamefont.h
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Cache font scale X float
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2015-06-13 22:42:20 +00:00 |
gamemine.h
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gamepal.h
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gamesave.h
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gameseg.h
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Switch get_seg_masks from vcsegptridx_t to vcsegptr_t
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2015-07-12 01:04:17 +00:00 |
gameseq.h
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gauges.h
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hostage.h
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hudmsg.h
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inferno.h
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kconfig.h
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Make convert_raw_joy_axis static
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2015-06-23 03:04:47 +00:00 |
kmatrix.h
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laser.h
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lighting.h
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menu.h
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mission.h
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morph.h
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multi.h
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Pass only vobjptr_t to multi_reset_player_object
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2015-07-12 01:04:17 +00:00 |
multibot.h
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multiinternal.h
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |
net_udp.h
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newdemo.h
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newmenu.h
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nvparse.h
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object.h
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Use T::index_type for highest_valid
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2015-07-13 01:09:36 +00:00 |
objnum.h
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Make objnum unsigned
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2015-06-13 22:42:15 +00:00 |
paging.h
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physics.h
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piggy.h
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Reduce scope of ifdef(D1||D2)
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2015-07-04 21:01:17 +00:00 |
player.h
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Reduce scope of ifdef(D1||D2)
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2015-07-04 21:01:17 +00:00 |
playsave.h
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Implement Nonlinear Joystick Settings
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2015-06-11 01:41:26 +00:00 |
polyobj.h
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powerup.h
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render.h
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render_state.h
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robot.h
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scores.h
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screens.h
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segiter.h
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Rewrite valptridx
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2015-07-09 03:12:45 +00:00 |
segment.h
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Use T::index_type for highest_valid
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2015-07-13 01:09:36 +00:00 |
segnum.h
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Convert segnum_t to uint16_t
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2015-06-13 22:42:15 +00:00 |
segpoint.h
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slew.h
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songs.h
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sounds.h
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state.h
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switch.h
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Pass vcobjptridx to check_trigger
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2015-07-12 01:04:22 +00:00 |
terrain.h
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texmerge.h
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text.h
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textures.h
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titles.h
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vclip.h
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vers_id.h
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wall.h
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weapon.h
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |