dxx-rebirth/common/main/multiinternal.h
Kp 8d3f47d646 Fix hoard orb handling on player death
Descent tracked hoard orbs by borrowing the player's proximity bomb
slot.  Commit 829e95b6f8 moved proximity
bomb tracking to its own slot, but failed to update the player
death/deres logic accordingly.  This caused multiple inconsistencies
when a player was killed in hoard mode:

- The killed player saw the orb drop as expected.
- The killed player _also_ kept the orb in inventory after respawn,
  because the counter was not reset.
- Other players saw no orb drop.

Fix the inappropriate retention by resetting the orb count in
init_player_stats_new_ship.  Fix the inappropriate failure to drop by
adding a new unconditional field to the player death/deres message.  In
hoard games, use it to pass the orb count.  In other games, ignore it.

Fixes: 829e95b6f8 ("Separate hoard/proximity tracking")
Reported-by: snytek <https://github.com/dxx-rebirth/dxx-rebirth/issues/526>
2020-08-01 18:29:01 +00:00

173 lines
6.1 KiB
C++

/*
* This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
#pragma once
#include <type_traits>
#include "dxxerror.h"
#include "object.h"
#include "powerup.h"
#include "serial.h"
#include "fwd-player.h"
#define _UNPACK_MULTIPLAYER_SERIAL_MESSAGE(A,...) A, ## __VA_ARGS__
#define DEFINE_MULTIPLAYER_SERIAL_MESSAGE(C,T,V,A) \
DEFINE_SERIAL_UDT_TO_MESSAGE(T,V, (multiplayer_command<C>(), _UNPACK_MULTIPLAYER_SERIAL_MESSAGE A)); \
ASSERT_SERIAL_UDT_MESSAGE_SIZE(T, command_length<C>::value)
#define define_multiplayer_command(NAME,SIZE) NAME,
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
#define for_each_multiplayer_command(VALUE) \
VALUE(MULTI_POSITION , 1 + quaternionpos::packed_size::value) \
VALUE(MULTI_REAPPEAR , 4) \
VALUE(MULTI_FIRE , 18) \
VALUE(MULTI_FIRE_TRACK , 21) \
VALUE(MULTI_FIRE_BOMB , 20) \
VALUE(MULTI_REMOVE_OBJECT , 4) \
VALUE(MULTI_MESSAGE , 37) /* (MAX_MESSAGE_LENGTH = 40) */ \
VALUE(MULTI_QUIT , 2) \
VALUE(MULTI_PLAY_SOUND , 8) \
VALUE(MULTI_CONTROLCEN , 4) \
VALUE(MULTI_ROBOT_CLAIM , 5) \
VALUE(MULTI_CLOAK , 2) \
VALUE(MULTI_ENDLEVEL_START , DXX_MP_SIZE_ENDLEVEL_START) \
VALUE(MULTI_CREATE_EXPLOSION , 2) \
VALUE(MULTI_CONTROLCEN_FIRE , 16) \
VALUE(MULTI_CREATE_POWERUP , 19) \
VALUE(MULTI_DECLOAK , 2) \
VALUE(MULTI_ROBOT_POSITION , 5 + quaternionpos::packed_size::value) \
VALUE(MULTI_PLAYER_DERES , DXX_MP_SIZE_PLAYER_RELATED) \
VALUE(MULTI_DOOR_OPEN , DXX_MP_SIZE_DOOR_OPEN) \
VALUE(MULTI_ROBOT_EXPLODE , 7) \
VALUE(MULTI_ROBOT_RELEASE , 5) \
VALUE(MULTI_ROBOT_FIRE , 18) \
VALUE(MULTI_SCORE , 6) \
VALUE(MULTI_CREATE_ROBOT , 6) \
VALUE(MULTI_TRIGGER , 3) \
VALUE(MULTI_BOSS_TELEPORT , 5) \
VALUE(MULTI_BOSS_CLOAK , 3) \
VALUE(MULTI_BOSS_START_GATE , 3) \
VALUE(MULTI_BOSS_STOP_GATE , 3) \
VALUE(MULTI_BOSS_CREATE_ROBOT , 8) \
VALUE(MULTI_CREATE_ROBOT_POWERUPS, 27) \
VALUE(MULTI_HOSTAGE_DOOR , 7) \
VALUE(MULTI_SAVE_GAME , 2+24) /* (ubyte slot, uint id, char name[20]) */ \
VALUE(MULTI_RESTORE_GAME , 2+4) /* (ubyte slot, uint id) */ \
VALUE(MULTI_HEARTBEAT , 5) \
VALUE(MULTI_KILLGOALS , 1 + MAX_PLAYERS) \
VALUE(MULTI_DO_BOUNTY , 2) \
VALUE(MULTI_TYPING_STATE , 3) \
VALUE(MULTI_GMODE_UPDATE , 3) \
VALUE(MULTI_KILL_HOST , 7) \
VALUE(MULTI_KILL_CLIENT , 5) \
VALUE(MULTI_RANK , 3) \
VALUE(MULTI_DROP_WEAPON , 10) \
VALUE(MULTI_PLAYER_INV , DXX_MP_SIZE_PLAYER_INVENTORY) \
D2X_MP_COMMANDS(VALUE) \
#if defined(DXX_BUILD_DESCENT_I)
#define DXX_MP_SIZE_ENDLEVEL_START 3
#define DXX_MP_SIZE_PLAYER_RELATED 58
#define DXX_MP_SIZE_PLAYER_INVENTORY 15
#define DXX_MP_SIZE_BEGIN_SYNC 37
#define DXX_MP_SIZE_DOOR_OPEN 4
#define D2X_MP_COMMANDS(VALUE)
#elif defined(DXX_BUILD_DESCENT_II)
#define DXX_MP_SIZE_ENDLEVEL_START 2
#define DXX_MP_SIZE_PLAYER_RELATED (98+10)
#define DXX_MP_SIZE_PLAYER_INVENTORY 21
#define DXX_MP_SIZE_BEGIN_SYNC 41
#define DXX_MP_SIZE_DOOR_OPEN 5
#define D2X_MP_COMMANDS(VALUE) \
VALUE(MULTI_MARKER , 55) \
VALUE(MULTI_GUIDED , 26) \
VALUE(MULTI_STOLEN_ITEMS , 1 + std::tuple_size<decltype(d_thief_unique_state::Stolen_items)>::value) \
VALUE(MULTI_WALL_STATUS , 6) /* send to new players */ \
VALUE(MULTI_SEISMIC , 5) \
VALUE(MULTI_LIGHT , 16) \
VALUE(MULTI_START_TRIGGER , 2) \
VALUE(MULTI_FLAGS , 6) \
VALUE(MULTI_DROP_BLOB , 2) \
VALUE(MULTI_SOUND_FUNCTION , 4) \
VALUE(MULTI_CAPTURE_BONUS , 2) \
VALUE(MULTI_GOT_FLAG , 2) \
VALUE(MULTI_DROP_FLAG , 8) \
VALUE(MULTI_FINISH_GAME , 2) \
VALUE(MULTI_ORB_BONUS , 3) \
VALUE(MULTI_GOT_ORB , 2) \
VALUE(MULTI_EFFECT_BLOWUP , 17) \
VALUE(MULTI_VULWPN_AMMO_ADJ , 6) \
VALUE(MULTI_UPDATE_BUDDY_STATE, 7) \
#endif
#include "dxxsconf.h"
enum multiplayer_command_t : uint8_t
{
for_each_multiplayer_command(define_multiplayer_command)
};
template <multiplayer_command_t>
struct command_length;
#define define_command_length(NAME,SIZE) \
template <> \
struct command_length<NAME> : public std::integral_constant<unsigned, SIZE> {};
for_each_multiplayer_command(define_command_length);
template <multiplayer_command_t C>
struct multi_command : public std::array<uint8_t, command_length<C>::value>
{
};
void _multi_send_data(const uint8_t *buf, unsigned len, int priority);
template <multiplayer_command_t C>
static inline void multi_send_data(uint8_t *const buf, const unsigned len, const int priority)
{
buf[0] = C;
constexpr unsigned expected = command_length<C>::value;
#ifdef DXX_CONSTANT_TRUE
if (DXX_CONSTANT_TRUE(len != expected))
DXX_ALWAYS_ERROR_FUNCTION(dxx_trap_multi_send_data, "wrong packet size");
#endif
if (len != expected)
{
Error("multi_send_data: Packet type %i length: %i, expected: %i\n", C, len, expected);
}
_multi_send_data(buf, len, priority);
}
template <multiplayer_command_t C>
static inline void multi_send_data(multi_command<C> &buf, const int priority)
{
buf[0] = C;
_multi_send_data(buf.data(), buf.size(), priority);
}
template <typename T>
static inline void multi_serialize_read(const uint8_t *const buf, T &t)
{
serial::reader::bytebuffer_t b(buf);
serial::process_buffer(b, t);
}
template <typename T>
static inline void multi_serialize_write(int priority, const T &t)
{
constexpr size_t maximum_size = serial::message_type<T>::maximum_size;
uint8_t buf[maximum_size];
serial::writer::bytebuffer_t b(buf);
serial::process_buffer(b, t);
_multi_send_data(buf, maximum_size, priority);
}
template <multiplayer_command_t C>
using multiplayer_command = serial::pad<1, static_cast<uint8_t>(C)>;
#endif