dxx-rebirth/common/main
2021-09-19 10:53:48 +00:00
..
ai.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
aistruct.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
automap.h Use enum class for Game_mode, Newdemo_game_mode 2021-09-12 16:20:52 +00:00
bm.h Move grs_main_bitmap earlier in the header 2021-09-04 12:17:14 +00:00
cast_range_result.h Remove static inline declarations from fwd-partial_range.h 2020-06-10 02:25:32 +00:00
cli.cpp Return string width/height from gr_get_string_size 2021-09-12 16:20:52 +00:00
cli.h
cmd.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
cmd.h
cntrlcen.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
collide.h Move collision functions into namespaces 2021-06-28 03:37:51 +00:00
config.h Move ResolutionX, ResolutionY to CCfg 2021-01-25 00:45:07 +00:00
controls.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
credits.h
cvar.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
cvar.h
d_array.h Make enumerate() index by array's index_type 2021-09-04 12:17:14 +00:00
d_bitset.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
d_enumerate.h Make enumerate() index by array's index_type 2021-09-04 12:17:14 +00:00
d_levelstate.h Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
d_range.h Add support for xrange steps other than +1 2021-08-26 03:13:45 +00:00
d_srcloc.h
d_zip.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
digi.h Use enum class for sound angle parameter 2021-06-28 03:37:51 +00:00
effects.h Use enum class for index into ObjBitmaps 2020-10-07 03:59:14 +00:00
endlevel.h Reorder endlevel definitions to split by dcx/dsx 2020-10-01 03:25:27 +00:00
ephemeral_range.h Use std::disjunction to simplify any_ephemeral_range 2020-07-16 02:31:04 +00:00
escort.h
fireball.h Try harder to pick distant segments for thief/powerup respawn 2021-09-04 12:17:14 +00:00
fuelcen.h Convert uses of vmsegptr_t to shared_segment& where possible 2020-08-24 01:31:28 +00:00
fvi.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
fwd-d_array.h Add forward-declaration header for enumerated_array 2020-08-06 03:47:56 +00:00
fwd-object.h Use enum class for object movement_type 2020-08-10 03:45:13 +00:00
fwd-player.h Move Afterburner_charge to dsx 2020-09-11 03:08:02 +00:00
fwd-segment.h Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
fwd-vclip.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
fwd-wall.h Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
fwd-weapon.h Use primary_weapon_index_t for pick_up_primary 2021-01-25 00:45:07 +00:00
game.h Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
gamefont.h Make font scaling constructors explicit 2021-09-19 10:53:48 +00:00
gamemine.h Remove support for reading Miner's .LVL files 2020-12-20 20:39:07 +00:00
gamepal.h
gameplayopt.h
gamesave.h Move savegame POF names to stack 2020-08-24 01:31:28 +00:00
gameseg.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
gameseq.h Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
gauges.h Pass canvas to do_cockpit_window_view 2021-09-12 16:20:52 +00:00
hostage.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
hudmsg.h
inferno.h
kconfig.h Fix Windows build of kconfig.h 2021-04-04 22:01:25 +00:00
kmatrix.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
laser.h Use enum class for laser_level 2020-08-24 01:31:28 +00:00
lighting.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
menu.h Move some menu code into namespaces 2020-09-11 03:08:02 +00:00
mission.h Unload robot movies on exit 2021-06-28 03:37:49 +00:00
morph.h Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
multi.h Pass Powerup_info to multi_prep_level_objects, filter_objects_from_level 2021-09-19 10:53:48 +00:00
multibot.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
multiinternal.h Fix hoard orb handling on player death 2020-08-01 18:29:01 +00:00
net_udp.h Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
newdemo.h Use enum class for Game_mode, Newdemo_game_mode 2021-09-12 16:20:52 +00:00
newmenu.h Save parent canvas in listbox_layout 2021-09-12 16:20:52 +00:00
nvparse.h
object.h Use enum class for Game_mode, Newdemo_game_mode 2021-09-12 16:20:52 +00:00
objnum.h Use enum class for object_signature_t 2020-08-10 03:45:13 +00:00
paging.h
physfsrwops.h Return error code from PHYSFSRWOPS_openRead* 2021-07-25 23:00:56 +00:00
physics.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
physics_info.h Fix check_header_includes=1 build 2020-05-17 23:35:25 +00:00
piggy.h Improve error reporting for read_sndfile 2021-07-25 23:00:56 +00:00
player-callsign.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
player-flags.h
player.h Only prepare pause time if it will be shown 2021-09-12 16:20:52 +00:00
playsave.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
polyobj.h Move Pof_names to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
powerup.h Reduce use of global structures in cheat functions 2021-04-04 22:01:25 +00:00
render.h Use window_rendered_data constructor to initialize time 2021-09-12 16:20:52 +00:00
render_state.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
robot.h Use enumerated_array for difficulty-level-specific arrays 2021-09-19 10:53:48 +00:00
scores.h Pass canvas to scores_view_menu 2021-09-19 10:53:48 +00:00
screens.h Disallow direct construction of grs_canvas 2021-09-04 12:17:14 +00:00
segiter.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
segment.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
segpoint.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
selfiter.h Remove use of deprecated std::iterator 2020-05-02 21:18:43 +00:00
slew.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
songs.h
sounds.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
state.h Pass canvas to savegame_chooser_newmenu 2021-09-19 10:53:48 +00:00
switch.h Use enum class for trigger number 2021-09-04 12:17:14 +00:00
terrain.h Reorder endlevel definitions to split by dcx/dsx 2020-10-01 03:25:27 +00:00
texmerge.h Move grs_main_bitmap earlier in the header 2021-09-04 12:17:14 +00:00
text.h Use named Difficulty_level enum members in MENU_DIFFICULTY_TEXT 2020-12-27 22:03:09 +00:00
textures.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
titles.h Remove support for show_order_form 2020-10-22 02:26:17 +00:00
valptridx.tcc Use enum class for actdoornum_t 2020-12-20 20:39:07 +00:00
vclip.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
vers_id.h
wall.h Use enum class for trigger number 2021-09-04 12:17:14 +00:00
weapon.h Use enum class for weapon_info::persistent 2021-09-19 10:53:48 +00:00
weapon_id.h